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Jul
23
2021

July ProgBlog #4: eternal scales

I feel like I've been doing this forever.

still drawing scales

Have I mentioned how much I didn't want to be doing this again?

On the bright side it is at least organised a lot better this time even if it's probably overkill as far as textures are concerned, and I hope it looks better, and I'm about two thirds of the way through the yellow so I'm approaching halfway?

Jul
16
2021

July ProgBlog #3: why does it have to be scales

Once again, doing a bit more work on character portraits than 3d, because my brain just doesn't want to deal with the scales.  I eventually decided to keep my character consistent with the other ones (Captain Gundry and Bricky Steve) rather than doing the different headshots (partly because I'm kind of designing the outfit and the "weapon" which isn't an actual weapon, just something she uses to beat people up with when she isn't riding around on it, on the fly and mostly because it is going to take the better part of forever if I do it that way, now at least I have some idea of when I might finish).

I'm halfway through 2/5.

Jul
09
2021

July ProgBlog #2: tedium

There has not been a lot of progress this week, partly because I felt quite inspired by Sunday's roleplaying game and ended up working on character portraits instead,

Jul
02
2021

July ProgBlog #1: tattoo artistry

I've always had a great respect for tattoo artists.  I may or may not have mentioned the first time I did these tattoos that that respect increased by roughly an order of magnitude because unlike me they don't have undo buttons.  And somehow can make things look good from most angles.  I'm really feeling that again.

Also despite having had to do it for this version I still don't understand how people paint from colour blocks.

Perhaps because I finally have a vague idea what I'm doing, I managed to finish the dragon a lot quicker.

Zara's dragon tattoo v2

Feb
21
2021

February ProgBlog #3: endless frustration with occasional triumph

There's a bit going on again and it seems like youngest and I have crashed back hard into undesirable old habits (he's basically refusing to go to bed and staying up as late as possible and needing to incessantly natter at me while I'm trying to work, and I'm just staying up late because I work best at night and can get quite a lot done in a short space of time unlike during the day where I distract at the slightest movement of air especially when it's on things I hate (like javascript).

Javascript

Screenshot 20210221 223617

Jan
31
2021

January ProgBlog #3: glassy

The plane managed to land (rather heavily by the sound of things) despite the dubious weather on Christmas Island, and we made it back in the appropriate number of pieces just in time for what sounds like a proper lockdown, it seems. 

Seriously though why do people insist on hoarding toilet paper.

Well, one week extra planning I guess, and I have to reschedule two appointments.  The extra planning time will be helpful as I will probably need to actually have a work schedule again so I can learn the nonsense I need to figure out this hive front end silliness.

Oct
11
2020

October ProgBlog #2: contains an attempt at Blender 2.9 bake notes

A bit of unexpected chaos happened on Friday and it kind of wiped me out.

And then it was followed by a kind of busy weekend.

Which of course means being up kind of late Sunday night (right now) trying to bang out a progblog like people actually care about or even understand my delirious blender rambling XD

This week's shenanigans involved trying to get the perfect bake once I figured out how to bake.  I could not get the perfect bake and I suspect it's either something to do with my cage mesh or blender is super aggressively caching something or some combination thereof.  So in the interests of getting the hell on with it I managed to blunder my way to a good enough bake and hopefully I'll figure it out down the line.

Oct
02
2020

October ProgBlog #1: rig testing

Missed a week again, oops :S I was supposed to post on the weekend I posted the last songpic but stuff happened, just not that.

Over the last week I finally managed to finish the retopo and apparently it has 8k odd faces with the mirror modifier, more once the subd modifier gets turned on, and probably more again when I get around to applying the mirror modifier which will probably be pretty soon (after I version save XD).  I then chucked a rig in it and tried it out.

red-anime-angry

Sep
20
2020

September ProgBlog #3: retopo home stretch 2 the sequel

In the spirit of failing to do more in the same amount of time, I ended up having to clean out the art cupboard (a job I've been studiously avoiding for the last 5 years, I also bought a cube shelf for it that fits a bit more perfectly than I thought it would) and will over the next week or so probably have to sort out the rest of the crap that I've been putting off and should have probably done during covid except that I took the opportunity to go hard on this thing instead.

On the bright side the art cupboard looks organised now and I can't even share photos because trying to get photos off my phone is apparently incredibly difficult for linux.

Sep
12
2020

September ProgBlog #2: retopo home stretch

The last week has been more about trying to fit more stuff in, so work hours keep getting cut more and more and more (because apparently I shouldn't be cutting sleep for some reason).

And then on Friday my problem shoulder exploded (either pinched a nerve or it decided to become a frozen shoulder, I will find out which presently I guess) because I had the audacity to...stretch (literally all I did was stretch upwards).  By evening I was popping painkillers (I don't take painkillers because I have an irrational aversion to them) so I could run kids to places they needed to be, yesterday it was less bad and today it's less bad again but still there and still occasionally annoying.