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Jul
28
2018

So my car got broken into the other day...

carbreak in

To avoid the incident happening I shouldn't have stayed for adult gym, but then the kids wouldn't have gotten the things they got.  And I think the only reason we caught him to to begin with was because I was actually in a hurry to leave, usually we all stand around chitchatting for 5-10mins before scattering to the four winds.

FAQ

Why didn't you knock the guy out/beat him up?

Jul
21
2018

fyn & Sprat's Magnificent Melbourne Misadventures

Once upon a time, not so very long ago, there were two siblings, fyn and Sprat. 

super stupid cartoony fyn and Sprat
please don't expect consistency with the silly sketchies

 

Apr
24
2018

Tubcat

tubcat

TubCat goes around giving unwashed humans a hard time for being not as intelligent as a tubcat, as far as I can tell.  It's generally amusing.

What was less amusing was finally getting a good result on a jpb export (had to fiddle with Krita settings again) only for my blog to do something weird with it on upload, making the colours darker.  Seeing as this was

I went with the png which worked out much better at the cost of being four times bigger.  Sigh.

Apr
20
2018

Upbokki

1

BMJ requested a springbok holding a shot glass and a rugby ball for a mascot for one of the communities he's in.  He got a bonus two because I had some fun ideas.  I wasn't going to do any shading but felt that they needed that something extra.  Haven't done cel shading for a while but it worked out better than expected, partially helped by learning how to handle the new Krita brushes.

Apr
18
2018

Blender notes: curve guides for particle hair and bonus hair colour without making separate emitter geometry

Add the hair in the usual fashion.

Hair setup screenie

By default the hair will just sprout wherever.  To restrict it to a certain part of the mesh, create a vertex group in vertex paint mode, and then use the group you created as a density map (found at the bottom of the particle panel).

Mar
24
2018

March ProgBlog #3

Last week was working on pants and boots (and getting to use some fabric normals and a leather material some kind souls made available on Blendswap):

Screenshot 20180324 134447

trying to wrangle the hair into several hair ties (it was supposed to be tied with a cord but I finally got it through my thick skull that it wouldn't stay, even when I did have long hair I didn't do anything interesting with it, so I'm going to claim total stupidity ignorance and too much anime on my part there!):

Jan
01
2018

Happy New Year!

Farewell 2017, happy 2018!

I did my usual and had a drink while 3d-ing.  I probably should have taken a photo of the drink for the benefit of the steem crowd but didn't.  JJ piked out but the kids stayed up with me (probably for the novelty of staying up til midnight as 8yo's bedtime is 8, and the big two at 9:30).  Despite procrastinating for pretty much the entire day I managed to finally close the retopo and have started painting.

Screenshot 20180101 002159

Nov
14
2017

Come on in, the water's fine! :D

steem-mers

Special request for @kubbyelizabeth! And a reminder of what happens when fyn gets carried away with ideas ;D

I've done progblogs for this one so just included detail shots, though can do the whole shebang in one if that's what people want.  Additionally there was supposed to be a process video for this but my computer crashed while I was recording one of the sessions which corrupted that video so I spat it and gave up on that one.

 

 

 

Nov
11
2017

Water's Fine progblog #3

Last progblog I'd finished light and shadow 1.  I hoped I could get light and shadow 2 done in one session.  I did get there eventually XD

steem-mers light and shadow 2

Light and shadow 3 should theoretically go a little bit quicker as they're kind of emphasis layers.  I'll decide then whether they're high enough to do caustics, at this stage I'm likely to bail as doing caustics on this many characters feels a little bit daunting.  Hoping to knock this one off tomorrow, but that will depend on what else is happening tomorrow.

Nov
09
2017

Water's Fine progblog #2

Last progblog I was starting to work on patterning the merminnows with help from my frenemy Google Image Search (for minnow and danio, I didn't even know what a danio was until I started searching, but they are tiny and have interesting patterns).  After about a million billion trillion years, the flats got done:

steem-mers flats

And then about that again, light and shadow 1: