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Dec
07
2021

December ProgBlog #1: ramp

Stuff is ramping up.

I've been mostly working on photobooks trying to get them done in time for printing and shipping back to the island in the vain hopes it might not get there too late.  I've also been working on my dice system (it has undergone two major overhauls in about as many days) and roleplaying notes (gained a bit of extra time as the kids didn't feel like playing the weekend just gone, I brought the stuff over anyway just in case I actually needed it but got to just hang with my friend the entire time).

And I need to try harder to catch up with the homeschool miscellanies and ttrpg writeups.  I don't seem to have taken any photos at all in October (not even normal ones) so there's just November and December to do.  And I'm apparently getting a new moderator next year and am probably going to make a great first impression with the nonsense this year has been.

Nov
27
2021

November ProgBlog #5: kinda rage

I should probably start going to bed earlier as I'm constantly tired and staying up late trying to cram more work in doesn't seem to be working.  But I keep doing it because I feel bad about not getting a lot done.  It's a vicious perpetual cycle.

Nov
23
2021

November ProgBlog #4: railroading

I'm apparently that good at not being too obvious about railroading (unless I make it obvious like when I want to end a session, like I did on the weekend and had my players playfully accusing me of railroading when after a while I was like "YOU'RE GOING BACK TO THE FREEHOLD.") that I can't even railroad myself when I need to.

Weekend was busy again with gym events so once more not a lot got done.  I worked a bit more on the dice system, and some notes, yesterday I got started on Gundry.

sculpting Gundry

Nov
16
2021

November ProgBlog #3: out of whack

I have done literally nothing on either project since the last progblog.

This time I got distracted choreographing a "fight" scene for the big boys.  And because I'm a bit extra it's easier to visualise, I 3d'd it.

choreo visualisation

Nov
09
2021

November ProgBlog #2: distractions

There are many and some of them are just things I've decided to add on because I'm not very smart like that.

After WoDMod1 finished I started hacking on a dice system I'd written for AER two decades ago x_x when I was roleplaying a lot more.  It mostly worked out fine when I was playtesting it with the friends I roleplayed with frequently back then because it was a fork of World of Darkness with a lot of my fudges and homebrew built in (it's actually more or less the system I run now when we're playing World of Darkness, just closer to the original than my fork so the children reading the sourcebooks know what's going on). 

Nov
04
2021

November ProgBlog #1: legitimate reasons

I actually had them for the delay for once, and that was going out for birthday churros (not mine, but someone's). 

After that I was trying to render out some super quick and dirty walk cycles (which are literally just hands and feet approximating walking motions, no refinements or personality injected whatsoever, which partially accounts for the jerkiness and the other part is only vaguely remembering how to do looping gifs and animated gifs in general and couldn't get the timing right when making the gif, I haven't done one for game engines yet and I don't use them at all for animations) and my computer crashed three times while rendering the first one (I'm a bit extra so I did three different views because of course I did).

Oct
28
2021

October ProgBlog #4: "I just wanted a nice render..."

Late progblog is late again but that's nothing new.  This time was an interesting combination of I had to go in to work early and completely forgot to start (I'll usually make a start on writing in the morning, pick at it throughout the day and then finish up at night when I get back from work and do super basic if any edits) and then because I'm really close, figured I'll just get a render done to use as a cover image because I've been doing my usual doing a lot but nothing to show for it thing.

Do you think I could get a nice render? Physics did not want to play nicely.

I have no idea what I'm doing

Oct
20
2021

October ProgBlog #3: geared up

UASG

Spent today trying to catch up with the last couple of weekend's worth of work and I have now almost completed the three main items that Yue carries around with her (partly because they're things that she uses very regularly and mostly because they're kind of a security blanket).

First is the airfoil, which is a sword when folded up:

Yue's airfoil folded into a sword

Oct
12
2021

October ProgBlog #2: the stupid things I do

I still do too many stupid things to count.  This is just one of them.

painting uv map in Krita

No not that in particular, that's just my attempt at approximating Chinese brush painting (I have exactly no idea so I watched some tutorials, and I still have no idea).  The actual stupid thing is this.

Oct
05
2021

October ProgBlog #1: Toolsday

So, with the sheer volume of stuff happening on the weekend (work, training and roleplaying), it will probably come as a surprise to exactly no one that I'm struggling to get progblogs out on those days.

Additionally despite knowing from a ridiculous amount of previous experience that it leads to burnout and intense slowdown at best (I can feel how slow I'm moving and it's annoying me no end) and downtime at worst, I cut into sleep time again because it's the easiest thing to cut x_x

So I guess I'll try blogging on Toolsday as it seems to be the miscellaneous day when anything and everything could happen.

And tooling might even get done because I feel like I actually made some progress for a change.

Finally finished Yue's outfit, and also made her hair a bit longer (so it's roughly at the length it is in my drawing but not nearly as long as skaterpunk Yue who had waist length dreaddies).