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Red's base form horns done in Blender 4.2

July Progblog #3: passing go

Monday, 22 July 2024 @ 9:57pm
I am fighting an epic battle for my life against my overwhelming desire to scrap this and try again because the topology isn’t quite right and I’m getting lumps when sculpting. I did actually have a very quick go at redoing it earlier with edge modelling rather than extrusion and ended up with a similar-but-different thing with a different problem that I couldn’t resolve so I came back to this one because while the topology of the other one was better this one was quicker and I couldn’t figure out how to resolve the problem that cropped up with the other one It looks and sculpts/adjusts fine with multires so it will work fine.