technonaturalist

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art

Vaguely realistic vaporeon used DIVE!

Sunday, 27 November 2016 @ 9:49am
My entry for JWiesner’s Great Pokemon Underwater Race. Version with background posted everywhere but dA because I think it looks better, transparent version on dA as that’s what’s required for the collab. As with the last one, not quite down to the wire, I lost a lot of time being sick for a month and then most of the time spent was in the render (there was a fair bit that went into retopo but purely because I’m not good at it and will probably need to redo it at some stage).

Before the Race II

Tuesday, 22 November 2016 @ 2:46pm
Only just managed another Before the Race, and only because I took way too many shortcuts with Lyric (think I’m going to have to completely redo her whenever I get around to it). Unfortunately the shortcuts were necessary as I lost a month to unexpected sickness -_- (of the kind that quite literally flattens you) Here she is fitting in harness in preparation so he of course has to try to turn around and slobber all over her face because that’s what anything remotely dog-shaped does.

Realistic vaporeon works in progress

Tuesday, 18 October 2016 @ 6:48pm
I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon. He’ll do. Working full time on this now to get it done by the deadline. I was doing really well til I got sick, stupid sickness XD On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

3D Coat/Blender notes: Getting ptex textures from 3d Coat to Blender

Wednesday, 12 October 2016 @ 8:47pm
tl;dr: bake the damn things. After painting, from the paint room go to Textures > Texture Baking Tool Fill in the stuff on the dialogue box as appropriate (I have no idea how correct my settings are, I tend to take a best guess with anything I don’t know :P)

Ingress wallpaper: hatfullofcats and PyjamaNinjas

Thursday, 1 September 2016 @ 3:24pm
When I first started playing Ingress, hatfullofcats was the first person to welcome me on board and drag me into the faction hangout, and also among the first of the local crew I met in real life. And after talking to them and their partner PyjamaNinjas for a while and seeing those names crop up semi-frequently in my scanner, my brain eventually developed characters for their igns because that’s what I do. And yes occasionally I like taking things literally :P so I made them a wallpaper just because :)

LegendaryPoGoLoGo

Monday, 11 July 2016 @ 8:58am
After Pokemon Go was officially released (with some very agonising teething problems), one of the other field testers/admins of the Western Australian Pokemon Go community I’d made the wapogologo for said it would be cool if there was a similar logo with the legendary birds (who are the official mascots for the three teams). So I made one using the same colour schemes as the eeveelutions. Next up, team logos/patches.

Works in progress

Thursday, 23 June 2016 @ 6:25pm
Because I’m failing at making proper progblogs due to having to slog through a massive backlog (which now has a severe dent in it, unfortunately I think I also made a dent in myself XD). Retopology of a chimaera in 3d Coat which I will rig in Blender and then draw over

Wacom Cintiq Companion Hybrid/13HD and associated app settings on Ubuntu Studio 16.04LTS

Sunday, 5 June 2016 @ 3:15pm
Downloading all the things Add the repository for Gnome Pie Menu: sudo add-apt-repository ppa:simonschneegans/testing sudo apt-get update Download helper utilities: sudo apt-get install easystroke wmctrl xdotool gnome-pie Download apps: Blender Krita 3d Coat 3d Coat is a proprietary product. Ubuntu Studio ships with a version of Blender and Krita but they lag at least a version behind. The shipped versions may well do the job (and be easier to upgrade) unless you specifically need something in a newer version or just like being on the latest version of everything. I stashed all of these in /usr/local as that’s on its own partition on the ssd. My home directory is on a 2Tb not-ssd. I don’t know if that’s “right and proper” for Linux but everything works, I know where it is and it theoretically shouldn’t get hosed if Ubuntu explodes and requires a complete reinstall so I don’t care.

WAPOGOLOGO

Friday, 6 May 2016 @ 8:46pm
Quickie logo I knocked out for a Western Australian Pokémon GO community. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

3d pikachu wip

Sunday, 3 January 2016 @ 8:47pm
Testing out 3dCoat’s sculpting tools as well. Roughed out shape with voxels then switched to live clay for detailing. Painted and autopo’d and automapped (I swear that thing is going to make me so slack - the manual retopo tools are also pretty awesome) and exported but haven’t fired it up in Blender yet. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License