technonaturalist

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june progblog #02

Monday, 22 June 2026 @ 10:04pm
Accidentally applied glass texture to the entire plane model which was amusing. It’s slow going as I’ve been focusing too much on the quilt as that kind of has a due date. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

first patch first quilt

Monday, 15 June 2026 @ 8:42pm
Wanted to put the first decorative patch I ever made (trackies that they were originally on have been retired into the scrap box) onto the first quilt I ever made but it was slightly too big, so it’s gone on the equally deserving first (and so far only) quilt I ever patchwork repaired which made me realise that I like patchworking and quilting.

quilt repairs

Sunday, 14 June 2026 @ 9:35pm
Adding more patches to Middle’s favourite quilt which became my first patchwork quilt (very old one that I repaired not one I made). Cats not helping. Too hard to work around, too cute to move. Ergh.

quilt start

Friday, 12 June 2026 @ 10:35pm
Wanted to make a tie blanket, found out polar fleece sheds microplastics. Natural materials apparently don’t work as well. Some 100% cotton fabric and bamboo wadding and quilting supplies later I’m accidentally trying to learn how to quilt. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

rusty sewing skills

Thursday, 4 June 2026 @ 2:23pm
Finally getting back on schedule (though ran slightly late today). I am very rusty. My new scissors are very sharp and iridescent and purple! ^_^ This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

fresh apple

Friday, 23 January 2026 @ 7:22pm
Have not done one of these in forever, comment sketchy inspired by this part of a conversation with @tarazkp. ryivhnn: I’ve been scrubbing through Snaps recently and not understanding the appeal of doomscrolling. tarazkp: Yeah - who wants to wade through a rubbish bin in the hope of finding a fresh apple? ryivhnn: Me I guess XD Perhaps because of the relatively low volume it’s currently pretty quick and easy to find decent interaction hooks. I just…really don’t know how to micro.

November ProgBlog #1: neverending story

Monday, 11 November 2024 @ 10:16pm
I have no idea what this video clip was going for It’s one of those time periods that has been happening more and more lately, where I’ve been feeling slightly melancholy about being another one of those failures that didn’t make it and not from lack of trying.

October ProgBlog #1: hairy frustrations

Tuesday, 22 October 2024 @ 10:46am
haaaaaaaaaaaaair Now that I’ve got a hang of it, this bit is going pretty well and relatively quickly (and is also somewhat meditative at best and mind numbingly, agonisingly tedious at worst). I feel like this is probably a bit overkill but it is mostly working. The first few times I was doing test renders I couldn’t work out why the lighting was so weird and eventually cottoned on to the hairs being too thick. Once that was fixed it looked a lot better but this other problem that I have persisted and that’s a flare I don’t fully understand happening at some point in the render.

Blender 3.1 notes: using texture maps for particle hair

Monday, 4 April 2022 @ 1:07pm
First, set up the hair particle system with enough to see what you’re doing. In the UV Editing tab, create a new image and change the Colour Space to Non-Colour. Save the image either with Alt+S or using the Image menu.

November ProgBlog #3: out of whack

Tuesday, 16 November 2021 @ 11:56pm
I have done literally nothing on either project since the last progblog. This time I got distracted choreographing a “fight” scene for the big boys. And because I’m a bit extra it’s easier to visualise, I 3d’d it. It’s mostly just positioning I’m visualising as I’m just going to tell the children my ideas, though I’ve casually expanded to seeing if I can still animate flips (the answer is yes and I really should have started parenting to empties a lot earlier, I went through an overly long period of time where I was going out of my way to avoid adding extra things into the scene in a bid to make things less cluttered and confusing, but it’s a lot easier to snap an empty to a surface and I find it a lot easier to just use the root bone when there’s drastic position changes such as inverting).