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May
25
2018

May ProgBlog #2

After looking at how erratic my steem and Patreon feeds can be, I guess I really better put in the effort to make these weekly, perhaps showing off the pathetic amount of progress I didn't make will kick me into working more harder smarter.

So as I said last update I'm going back to what I know (which is keeping the polycount as low as possible) but experimenting in a slightly different direction (I have a probably unhealthy obsession with needing all the quads to be as square as possible so I tend to end up with slightly dense meshes). 

Retopo continues at glacial speed.  We're currently at 24 438 faces, should still (hopefully) be under 100k by the time I'm done with the rest of the fingers and the wings, and Blender should be able to cope with that.  With luck I won't have to make it 100m tall for auto weight mapping to work.

May
11
2018

May ProgBlog #1

Blender's viewport is massively outdated and exceedingly laggy.  This has made trying to correct the weights on the ~300k poly model of Red agonisingly painful and take way, way longer than it should be.  I still have plans to do a proxy for animating with, but that doesn't remove the need for the actual model to work.  Apparently this will be fixed and updated later this year and from the sounds of the people who are braving it in its current bug-infested state, it will be wonderful.  I'm not waiting around for it, I'll just let it catch up to me which is highly likely.

Apr
24
2018

Tubcat

tubcat

TubCat goes around giving unwashed humans a hard time for being not as intelligent as a tubcat, as far as I can tell.  It's generally amusing.

What was less amusing was finally getting a good result on a jpb export (had to fiddle with Krita settings again) only for my blog to do something weird with it on upload, making the colours darker.  Seeing as this was

I went with the png which worked out much better at the cost of being four times bigger.  Sigh.

Apr
20
2018

Upbokki

1

BMJ requested a springbok holding a shot glass and a rugby ball for a mascot for one of the communities he's in.  He got a bonus two because I had some fun ideas.  I wasn't going to do any shading but felt that they needed that something extra.  Haven't done cel shading for a while but it worked out better than expected, partially helped by learning how to handle the new Krita brushes.

Apr
07
2018

AER crowd character: LordHyena

LordNigel the Hyena Evolved

Hyenas tend to be punks or warriors or punk warriors and I was pretty tempted but nope because it's LORD Nigel, that called for a civil, classy hyena.

He may end up with ear piercings down the line.

Mar
24
2018

March ProgBlog #3

Last week was working on pants and boots (and getting to use some fabric normals and a leather material some kind souls made available on Blendswap):

Screenshot 20180324 134447

trying to wrangle the hair into several hair ties (it was supposed to be tied with a cord but I finally got it through my thick skull that it wouldn't stay, even when I did have long hair I didn't do anything interesting with it, so I'm going to claim total stupidity ignorance and too much anime on my part there!):

Mar
06
2018

Forest Fish

forest fish

Another fun one for VincentNijman, of him as a "forest fish".  Pfft who am I kidding they're all fun XD

So the keywords were "forest fish" and he also wanted his bespectacled face on it.  I'm not great at real people but gave it a shot, and also incorporated axolotl tail and feathery bits bcause that was the first thing that came to mind when we were talking about a fish that likes to go for long walks through the forest.  What we have here is a river giant Selkie, probably 2.5m tall give or take, who loves going for long walks in the jungley areas beside his river.  His eyes are better suited to underwater so he wears glasses when above.

Feb
16
2018

AER crowd character: BMJbok

bmjbok

Alternate title: Basketbok.

Why yes I can actually do portraits in portrait.  It just required flipping numbers in my render settings and I am nothing if not incredibly lazy.

Everything that is remotely to do with a springbok now has the suffix -bok.  And bmj and jackmiller managed to replace a well known and widely used cuss word with "bok" as well which made for an amusing conversation.

Perhaps I should have done a rugby ball but basketball got stuck in my head as nathanmj is mad keen about it and I vaguely recall bmj saying something about coaching but I don't know if the two ideas were actually related.  I think this guy is almost a treebok and not just because of the horns or the different picture orientation.  Reckon he'll just about stand eye to eye with some of my taller Dragonkin.

Feb
15
2018

AER crowd character: DollaGoat

wall running upgoat

Sorry dolla, you're now a goat XD (but let me know if you'd rather be something else)

I really wanted to do a variation of the upgoat footer for his Bounce upgoats, and "wall-running upgoat" was a concept firmly embedded in my mind...pretty much since then.  And this was how that ended up.

I'm currently not sure whether the eye markings are staying or whether they'll go and the nose marking will get bigger.

And when I get around to 3d-ing these characters I am so doing a short anim of dolla and Ninj racing.

Also, I even remembered to sign this one.

Feb
14
2018

AER crowd character: Pineapple Angel

pineapple angel

I have long nicknamed whatamidoing "pineapple" due to the avatar, and when I put out the call to see who wanted to make cameos as crowd character we were bantering back and forth about how I was going to do theirs a pineapple hairdo and they responded back something along the lines of "pineapple angel", which meant as far as I was concerned a fruity Avian.

There's no pineapple coloured birds that I'm aware of so I went with something parrotish and a crested eagle crest (actual feathers on the crest rather than the fine silky feathers that's more common for Avians).

Had to have him sunning his wings as I found out the hard way that Avians probably can't sit on the ground (but crouching seems to be all right from previous playing when I was rigging).

I love doing these XD