technonaturalist

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blender 3.4

April ProgBlog #1: the insidious GAPS!

That’s not an acronym, just me screaming in annoyance. The underside of the wing was the absolute worst thing ever as no matter how I moved the feathers, gaps kept appearing. Sunday was a super slow day to begin with as the bigs and I were recovering from doing a show on the Saturday (they were more tired than me as they were the ones actually flipping out and stuff, I was just kind of trying to help direct as I’d been unexpectedly thrust into that role as the coach who had been supposed to be doing that job had unfortunately come down with something the night before).

March ProgBlog #3: just ugh

That feeling when you’re the only one that knows that you did stuff because it doesn’t look like much changed at all. That was a big part of why I decided to just let the streak break than try and push a late progblog. The other reason was that all the other stuff was a huge fight (some of it physically fights, or at least shouting matches, but mostly just the usual struggle trying to keep on top of things).

March ProgBlog #2: not enough prog

Another day another not doing what I’m supposed to be doing. Sunday was just a hard slog of realising that I’d completely munted everything and that the feathers are actually on stalks before going into the skin. I versioned the model to see if doing that would solve some layering problems I’m having. And also making the shafts thicker while I’m about it. minds out of the gutter @meesterboom and @galenkp I didn’t start over, the other feathers are currently hidden so I can see what I’m doing.

March ProgBlog #1

At some point when I was rethinging my schedules, I decided that first Sundays were going to be mopping and windows days. Then promptly missed February. The first weekend of March was a bit intense as J was in charge of scheduling the excursions and decided to schedule them both on the same weekend for whatever reason. We went to an Aboriginal Astronomy event at the Gravity Discovery Centre on the Saturday night and then went shooting at Topshot the following morning.

February ProgBlog #4: another day another row

And another late blog without much prog. The wing underside is a pain in the system to work on as the double shoulders and the location means I routinely end up inside the mesh even when I’m aware of where I am and even expecting it to happen and thus trying to avoid it. I think this is a minor downside to having cursor depth active but then again at least I remain in the area as the other option is ending up somewhere in space and having to press the home key and hope something is selected to home in on (or select something from the outliner if nothing is selected).

February ProgBlog #3: feathering

Sibling dearest and I are trying to initiate our project chats again. The project chats were a video call where we’d talk about what we were working on and it would kind of be like the good old days where we’d actually be sitting next to each other and would chat and occasionally look over to see what the other one was doing. We’ve had to replace looking over with screenies (screen sharing would be a complicated setup as while she uses the same machine for the video call and work, I don’t, and that would probably cause her connection to drop and people in my house to complain about me nomming all the bandwidth) but it’s definitely better than nothing.

February ProgBlog #2: it'll all be worth it in the end...right? Right?!

At least that’s what I keep telling myself as I’m internally screaming my way through laying out polygon feathers and thinking about how the curve/particle feathers were easier (even if I couldn’t get them to look nice) and there will be more experienced people than me out there facepalming and headdesking or both like why the bloody hell did you go and overcomplicate it like that for when you could have just done {some technique I don’t know about that does the same amount of work in less time with better results}.

January ProgBlog #4: when the other work takes over

I missed posting last night as I was up til 1am finishing off lesson plans. I like to joke about how it’s taken me three days to write the lesson plans. Most of the time taken was actually refining a few things with my Obsidian lesson plan templates once I actually started using them, and then having to work out a format for my notebook when I transcribed them. the notebook is partly an excuse to buy cute notebooks and mostly because I’m intending on taking it home over the weekend to transcribe the week’s lesson plans and leaving it there during the week in the unlikely event that I can’t make it or am running late, then whoever is subbing can just grab the notebook out of the cupboard and use the lesson plan I think I’m going to have to put the drills and their equipment requirements in a table to save space but that’s more formatting issues that’s getting kicked down the road to deal with next week.

January ProgBlog #3: this again

I really don’t like repeating work. As a result it was super easy for me to get distracted world building for a playtest of that system I made (it’s currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills). I decided on “notShadowrun” as the setting ie using something similar but different to the dystopian cyberpunk Shadowrun universe but also casually doing a lot of our own thing.

January Progblog #2

I am going to do the down in two systems and I am most likely going to regret it. The big downy feathers (which aren’t called that but I can’t remember what they’re called) were finished not long ago, they are topside and underside but they look pretty much the same. The render actually isn’t terrible at a distance. Different story up close x_x I need to fiddle with the strand thickness and number.