technonaturalist

image link to hive image link to ko-fi

yue

March ProgBlog #4: when you forget little things

Like changing the default root and tip settings for the hair (default root is set at 1m and I can’t remember what default tip is).

incorrect hair settings

There is always something ridiculous in 3d.

At least that’s relatively easily fixed.

eyebrows and eyelashes with better hair settings

The hair is still on quick settings because I just wanted to see how it looked, for a shot this close I would switch to 3d curves which looks a lot better but takes a bit longer to render.

November ProgBlog #2: distractions

There are many and some of them are just things I’ve decided to add on because I’m not very smart like that.

After WoDMod1 finished I started hacking on a dice system I’d written for AER two decades ago x_x when I was roleplaying a lot more. It mostly worked out fine when I was playtesting it with the friends I roleplayed with frequently back then because it was a fork of World of Darkness with a lot of my fudges and homebrew built in (it’s actually more or less the system I run now when we’re playing World of Darkness, just closer to the original than my fork so the children reading the sourcebooks know what’s going on).

November ProgBlog #1: legitimate reasons

I actually had them for the delay for once, and that was going out for birthday churros (not mine, but someone’s).

After that I was trying to render out some super quick and dirty walk cycles (which are literally just hands and feet approximating walking motions, no refinements or personality injected whatsoever, which partially accounts for the jerkiness and the other part is only vaguely remembering how to do looping gifs and animated gifs in general and couldn’t get the timing right when making the gif, I haven’t done one for game engines yet and I don’t use them at all for animations) and my computer crashed three times while rendering the first one (I’m a bit extra so I did three different views because of course I did).

October ProgBlog #4: "I just wanted a nice render..."

Late progblog is late again but that’s nothing new. This time was an interesting combination of I had to go in to work early and completely forgot to start (I’ll usually make a start on writing in the morning, pick at it throughout the day and then finish up at night when I get back from work and do super basic if any edits) and then because I’m really close, figured I’ll just get a render done to use as a cover image because I’ve been doing my usual doing a lot but nothing to show for it thing.

October ProgBlog #3: geared up

UASG

Spent today trying to catch up with the last couple of weekend’s worth of work and I have now almost completed the three main items that Yue carries around with her (partly because they’re things that she uses very regularly and mostly because they’re kind of a security blanket).

First is the airfoil, which is a sword when folded up:

Yue's airfoil folded into a sword

and a giant fan that she can both fight with and glide on (skaterpunk Yue’s skateboard wasn’t going to work in an airship setting, and I went with a variation of the Talespin “airfoil” rather than the slightly more sensical Avatar: The Last Airbender glider partly because ridiculous steampunk anime, partly keeping some aspects of Skaterpunk Yue and mostly because I hate staff x_x).

October ProgBlog #2: the stupid things I do

I still do too many stupid things to count. This is just one of them.

painting uv map in Krita

No not that in particular, that’s just my attempt at approximating Chinese brush painting (I have exactly no idea so I watched some tutorials, and I still have no idea). The *actual *stupid thing is this.

airfoil uv map

That at the top is a copy of my rough sketch (the original has been turned off on the upside down one) and I’m going to repaint it. Because Yue’s airfoil has the same design painted on both sides but as they would have been painted independently rather than the cheat way of just rotating the image like a sensible person would do, that’s what I’m doing for accuracy -_-

October ProgBlog #1: Toolsday

So, with the sheer volume of stuff happening on the weekend (work, training and roleplaying), it will probably come as a surprise to exactly no one that I’m struggling to get progblogs out on those days.

Additionally despite knowing from a ridiculous amount of previous experience that it leads to burnout and intense slowdown at best (I can feel how slow I’m moving and it’s annoying me no end) and downtime at worst, I cut into sleep time again because it’s the easiest thing to cut x_x

September ProgBlog #4: shifting patterns

The weather finally warmed up enough that I was able to make it to training (late as per usual because the time I would have to leave to get there on time is about when I’m waking up x_x but better late than never?). I fell into old habits and doing low stances after three months of not training at all is generally not the best idea, I was somewhat stiff and sore afterwards XD and then the following day we went on an 8km hike because yes.

September ProgBlog #3: another slow week

It’s been a busy weekend with states competitions, following a busy week of training and preparing for states competitions. We had to skip roleplaying (for the third or fourth time in a row, previously people had been staggering being sick x_x) and there were 5-5:30am starts on Saturday and Sunday x_x as 14yo and I were getting picked up at 6am by the head coach. 16yo was sick for regionals and bailed out of states (because it’s been a weird year some people that missed out on regionals due to illness or quarantine were allowed to apply to do states and most were accepted, he now regrets doing so, told him to make up for it next year). 14yo had an amazing day on Friday; managing third on vault and beam, equal first on floor with one of her friends, and third all around. On Saturday were just there as cheer squad. My level 3 and 4 boys did pretty well on Sunday with all of them getting at least one medal.

September ProgBlog #2: accidental hyperfocus

I accidentally spent the entire week on UASG (or to be extremely specific, on those freaking dreadlocks >_<).

I’m currently on my…6th or 7th iteration.

particle hair dreadlocks in Blender 2.93

I thought I’d be a smartarse and lay out the curve guides first (which I think I mentioned last progblog), and then followed up with experiments on whether I use the particle hair controls or the similar looking controls on the curve guides themselves to do the dreadlocks.