I've spent a good amount of time trying
to work out how the hell to do a prehensile tail rig. The last time I
did it, it involved a 72 bone multi-goal IK chain.
It kinda hurt.
This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.
I haven't yet tried to wrap the tail around something but I am stupidly confident.
Going to do some sliders to control the fingers and the wings, then
that's ready to go, and I have to do the sliders thing for the fingers
on the other two models before I start building characters.
But I can start building characters! YAY!
Sep
11
2010
Dragonkin - completed rig
Aug
08
2010
How high can you fly with broken wings?
Weight mapping and adjusting geometry on wings. Still a way to go, obviously.
Dec
27
2009
Rig testing and weight mapping
Grabs from a 22 second animation made for the express purposes of testing my rig and making some weight maps.
Aug
22
2009
Head v[x]
Fixed the nose sooner than I thought I would.
Quick render of the subpatched model with the default lighting. Just
got the tongue to do, once I figure out the best way to model it.