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Dragonkin - completed rig

Posted on: Saturday, 11 September 2010 @ 7:52pm

I've spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain.

It kinda hurt.

This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.

I haven't yet tried to wrap the tail around something but I am stupidly confident.

Going to do some sliders to control the fingers and the wings, then that's ready to go, and I have to do the sliders thing for the fingers on the other two models before I start building characters.

But I can start building characters! YAY!

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