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Dec
31
2022

Happy Silly Season 2022

Four teenagers in a car, one of them being stupid and dangerous and standing up

Alternate title: FREEDOM!

Which is probably what Zara was screaming into the wind.

Don't do what Zara is doing, it's very stupid and dangerous.

And Megan's seatbelt is currently not effective so don't do that either XD

And the pod windscreens are actually HUDs and Dakarai is looking at a rear view thing but the HUD can only be seen from inside the pod.  The HUD is probably also screaming about an unrestrained passenger.

Dec
19
2022

December ProgBlog 1: here we go again

I don't think I've ever had a last month of the year run according to any semblance of a plan and that may or may not have something to do with my persistent delusion that I can somehow continue doing the same thing plus all the extra time consuming things in the same amount of time.

Pro-tip: it never works.

The end of year display was great, and I had the "brilliant" idea to film the whole thing (I did get permission from the head coach to do it first) and edit them all together.

My camera work (the camera was my phone) was shaky and awful and the position I was in was the best I could do at the time but definitely was not the best.  But to get better I'd need a multiple camera setup in some interesting locations and I don't have multiple cameras.  The sound in the recording was also muddy so I had to overlay some tracks.

Nov
28
2022

November ProgBlog

I got a little busy.

Oct
17
2022

October ProgBlog #1: potential end to the eternal note slog

Title I should be using if I cared about SEO: one way to use Obsidian to manage creative writing projects.

Apologies in advance, I accidentally upsized some of the images in this because I forgot an important character in the mogrify command, and I am too lazy to redo those screenies.

A "short" history

Once upon a time, I used to be a total pantser.

And then I started this project.

in 2003 I believe

And continued to try to pants because that's what I'd always done, until i realised that I actually needed to know everything that was going on.

Sep
27
2022

September ProgBlog #2: new hair

Not sure what has been going on with Manjaro or whether it's just my sense of time that's been warped, but there seems to have been a longer than usual period between updates. I've been waiting for Blender 3.3 for a while as that has the new hair system in it, but Manjaro refused to update.

I found out at some point during these shenanigans that the new hair system was actually in 3.2 which is the version the Manjaro repo is stuck on, but wasn't appearing for me

I finally got it to do a system update by force-refreshing the mirrors, but still don't know if that did it or if an update was coming out then anyway.

Either way it didn't matter because the app that I desperately wanted to update didn't get updated. So I caved and got the snap version working.

Sep
05
2022

September ProgBlog #1

The  completionist in me is somewhat annoyed that I didn't get the September Powerbee.  I must have done it too early in the morning or something stupid like that (I did it around the same time as I usually do but my "around" tends to be an hour or so).

Oh well.

My parents have been over and seem to have decided to do a lot of tours this time round (probably because an uncle and his family are also over), and invited us out on a number of them.  It's been great because it's stuff we either haven't done for a few years or may not have had an opportunity to do so, and hopefully we've crammed enough stuff in to make up for the last couple of months.

Aug
22
2022

August ProgBlog #3: particle feathers and hair, oh my

I think I've finished the first light and shadow layers for the Eladrin. 

image 124

It went pretty quick, I don't know how long it actually took as while Toolsday is the day for it, there was a bit going on.

I was talking to Sprat about having difficulty with feathers (because I'm trying to do Zara's head feathers better) and that I didn't have a feather generator. Then it occurred to me to see if one existed and apparently one does.

Aug
15
2022

August ProgBlog #2: because I need more projects

I really should stop trying to push to finish things before going to bed because the times that it has worked is probably still in the single digits.

I decided to postpone the progblog because I've been so out of it I really hadn't gotten a lot of work done, partly because I just didn't look at my schedule and partly because I managed to simultaneously not know what day it was and know what day it was because of who had to be where by when.  All I had to show was stuff that has been seen before quite recently.

At least the reworks are getting faster? I might even finish this character this year, imagine that.

Aug
02
2022

August ProgBlog #1: the plod of eternal slow

This week has been thoroughly boring as far as progress goes.  Even the progress I made on roleplaying notes felt pretty meh.

The uv maps were so horribly borked that  I decided I was just going to bite it and redo the sculpt (which is a comparatively easy thing to do).

While I was there I noted that some fixes which I thought I'd done with the base model hadn't actually been done, so decided I would actually do all the fixes on the base model that I was supposed to do, including applying basic textures, which is another thing I thought I'd already done.

Jul
25
2022

July ProgBlog #3: haaaaaaaaaair

the title partially comes from when 17yo was a baby and said pretty much that as I think he was trying to figure out the h sound

I successfully crunched a lot of roleplaying notes and even got a decent start on a couple of major npcs (I only write character sheets for major npcs, everything else gets made up on the fly as I need it) and…game on Sunday didn't happen as one player was working (which we knew about) and the other one had a family thing on (which we found out when we pinged them to let them know we were going to be starting soon). I've since decided to try running that game as play by post on my Discord server, hopefully that will work out better for the people that keep consistently not making it, and also resolves scheduling issues I was having nicely (I can now run my planned weekly game on Sundays seeing as the fortnightly game is getting moved to pbp).