technonaturalist

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blender 4.5

October ProgBlog #1: expediating

Monday, 27 October 2025 @ 11:29pm
After struggling forever with the shape keys for Red’s retractable claws, possibly against my better judgement (for once I’m not actually sure, I might have been going with my better judgement and against my glitches) I decided to deal with it when I got to the first scene where he has his claws out and move on to the next character. As it was a minor character I didn’t spend a whole lot of time on the sculpt (which I bumped up to subd level 1 purely because the character appears twice), colouring was nice and quick and then I tried a different way of styling the hair.

September ProgBlog #1

Monday, 22 September 2025 @ 10:38pm
It’s been a period of time. Two people I know have died recently from two different cancers, another has been diagnosed with yet another type of cancer, I think I did get my yearly chest infection but at least it only lasted for a day this time. I’ve had to fill in at work a bit for various reasons which ate into project work time and also had a few things happening around the house (youngest got a new bed which required rearranging his entire room which is still in progress and there is furniture everywhere and I cracked it and attempted a deep clean of the computer room and only got it half done as I started late and didn’t finish and have yet to resume) which…also ate into project work time.

August ProgBlog #1: Protective 3 animated

Sunday, 31 August 2025 @ 9:50pm
Four years ago (x_x) I made this piece: Protective is actually 2 and the original Protective was badly drawn in a uni notebook a hundred million years ago Earlier this year I decided to “continue” this slightly older video There I was doing cloth sim, hair dynamics I think and also testing out this clumsy rig I’d made for the Avian crests. In this one I was purely testing the Dragonkin rig and trying extremely hard not to get distracted with (re)learning cloth sim and seeing if the new hair system could animate yet. I also made it slightly nicer than I normally would because it’s been a while since I animated properly.