Skip to main content
Oct
02
2023

October ProgBlog #1: muddling not-Monday

Screenshot of a render because I was too lazy to save out the actual render.  Did it as a test partly because Blender is apparently slightly less likely to crash if I do renders as opposed to the viewport preview and mostly because it's been a while since I did one and I have to do one every so often to make sure things looks how they're supposed to look (the viewport render is pretty accurate but is also deliberately lower quality than even my preview renders).

image 345

I was trying to make sure that some of the skin gaps I could see weren't going to be as blatant with textures as they are in the candy shading and I think it looks mostly okay and also the chances of me ever being this close are slim.

Sep
26
2023

September ProgBlog #1: everything sucks

August sucked almost but not totally completely.

I think I did peck a bit here and there but didn't really have time to sit down and actually work on anything, and even then not enough got done that I felt was worth the effort of writing about.

And then I nearly missed September too for many and varied reasons.

At one point I cracked it with the top of the wing being too pointy and went through and did the point by point modifications I'd been studiously avoiding and desperately hoping I could juust cover over with the feathers, because it didn't enter my stupid head that the feathers kind of needed to follow the underlying form. Most of that comprised of just making most of the quads more planar (grey, some of them had to stay coloured/non-planar as it's a reasonably low poly model and making the quads grey would cause the form to be lost).

Jul
24
2023

July Progblog #1: everything but the thing

New hardware!

I finally got a new cpu and logic board...and some unexpected new ram as J accidentally bought a logic board that required ddr5 ram instead of ddr4 which was what I had.

The upside of that was I got a massive upgrade (as I asked him to double the ram when he was buying new ram and he actually did) and we accumulated enough parts to put together a machine from the leftover parts for middle child.

Jun
19
2023

June ProgBlog #2: thought track

A new problem arose. I have this song in my thought track:

and I found out from comments on that video that there is a version with vocals.

And it has beautiful lyrics.

Jun
05
2023

June ProgBlog #1: the folly of everythinging

Currently as I type, I'm pecking at Yet More Freaking Feathers, hive, lesson planning and somewhat trying to finish my Mekton character for a game which I'm not sure when it's going to start as I haven't heard much of anything other than some issues with mech building since it was proposed, but I did say at the time that they could start without me (and I would jump in if/when appropriate if they started without me) as at the time I wasn't sure if I would be able to play or not.

18yo was also thinking about running a CoD game but aside from looking to see who's interested is also waiting to see what's happening with this Mekton game.

It's also laundry day so I have to do that too (at least there's no leotards to wash today, they need to be handwashed and it's cold).

May
30
2023

May ProgBlog #2: sulking

That's what I've been doing for the past ages because I've been wasting a lot of time playing stupid phone games because stuff happens in the games unlike in real life where it feels no matter how much effort and hours you pour into something, absolutely nothing at all gets done.

My parents happened to be up for Mother's Day as they had come over for a quick holiday (which of course involved catching up as much as we could as we only see them a couple of times a year) so sibling dearest coerced asked me to please get some flowers and she would send a hamper of goodies.

I don't like cut flowers, however I only send the parents a Christmas present comprising of a photobook of everything the kids got up to that year and Mum loves flowers so I got a nice custom one from a florist.

May
08
2023

May ProgBlog #1: maybe tomorrow

I have spent the last couple of weekends deciding that that particular weekend would be the one where I finished the wings.

I did not finish the wings because it was so incredibly tedious and boring that my brain shut down on numerous occasions and I wasted a lot of time playing stupid phone games when this gigantic lump of cuteness overdose wasn't destroying my posture and exacerbating old injuries.

image 293

She loves curling up behind me on my chair.  The problem is she takes up this much space

Apr
19
2023

April ProgBlog #2

I'm still reasonably happy with how it looks given that they're polygons and I'm still internally screaming.

image 264

This is a great case for geonodes.  Sadly that's beyond my meagre capabilities.  I also had to fix a topology nightmare on the shoulder which I completely forgot to screenshot probably because I was trying to remember if I'd been drunk when I did it (spoiler: highly unlikely as I haven't gotten past tipsy for a very long time).

Apr
03
2023

April ProgBlog #1: the insidious GAPS!

That's not an acronym, just me screaming in annoyance.

The underside of the wing was the absolute worst thing ever as no matter how I moved the feathers, gaps kept appearing.

image 250

Sunday was a super slow day to begin with as the bigs and I were recovering from doing a show on the Saturday (they were more tired than me as they were the ones actually flipping out and stuff, I was just kind of trying to help direct as I'd been unexpectedly thrust into that role as the coach who had been supposed to be doing that job had unfortunately come down with something the night before).

Mar
27
2023

March ProgBlog #3: just ugh

That feeling when you're the only one that knows that you did stuff because it doesn't look like much changed at all.

That was a big part of why I decided to just let the streak break than try and push a late progblog.  The other reason was that all the other stuff was a huge fight (some of it physically fights, or at least shouting matches, but mostly just the usual struggle trying to keep on top of things).

image 266

Stupidly I missed a whole row in that screenshot, this is what happens when your naming system is descriptive enough but you forgot what you were doing.

I think the layering is somewhat working out better, and I managed to resolve some issues I was having on the hands.