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Jan
10
2020

January ProgBlog #1: really, really easing back in

I was optimistic and tried but as expected it took me longer to ease back in than I wanted.

And then I injured my right thumb cleaning the stove and had a couple of days where holding the pen was painful (but towards the end of Day 0 and yesterday I tried anyway, today was better).

Currently working on trying to get Zara's hair sorted.  Took me a bit to remember how to x-mirror around the 3d cursor and even then because I hadn't applied the transforms to the curves the mirrored copies were wonkered.  Which was fine as I only wanted the same number of guides on both sides and didn't want the hairstyle to be symmetrical, but it's a bit of work adjusting.

Dec
31
2019

Happy Silly Season 2019

Taji and Rei building a sandman because it's summer in Australia

I wasn't sure if I would manage a silly season shenanigans this year but successfully squizzled one in.  No story, just Taji and Rei spending silly season at the beach as a lot of people living along the coast of Australia do, and building a sandman because it's summer.

There was a bit of fun and games with this one as the dull mix brush (from a brushpack I downloaded) was feeling a bit awkward in one of the Krita point updates and I couldn't work out why.  I temporarily replaced it with a wet bristles brush but could not get my brain to cooperate with it.  I ended up booting the wet bristles brush out of my popup palette and deciding to use the the basic brush (that I use to colour because it's therapeutic even though selecting and filling areas would be a lot quicker) to cel shade which I haven't done for literal decades.  It didn't look terrible.

Dec
21
2019

December ProgBlog #3: winding down a bit

Even though we haven't gone away this Christmas and are only doing a couple of gatherings, I've still managed to completely fail to get anything worthwhile done when I have been able to do anything.  Last night I fell into a pit and after my computer decided to randomly crash (again) and I had to redo a whole pile of work, I ended up not even attempting the progblog and just crawling into bed to sulk.

Then today I played Pixelmon for most of the day with the kids and then youngest and I played Pokemon Go while walking my dog.

Work on the hair continues.

working on hair guides

Dec
13
2019

December ProgBlog #2: not much prog to blog :S

Most of this week has been taken up doing last second Christmas-related stuff that I'd forgotten (I'm pretty sure this is the first year I thought I better do a list for next year, in my defence it's the first time I've had to keep track of enough people to require a list), so work fell by the wayside a little bit.

I managed to start on the hair and rig the crest.

Avian crest rig

Dec
06
2019

December ProgBlog #1: kerbstomped by silly season

I shall do my utmost to keep up but this year silly season is seriously kerbstomping me x_x

And I don't think staying up late is helping that much but it feels like it is. 

We seem to be rigging all right, I did some big motions with limbs and turned her into a pretzel and here I was playing around with small expressions.

Zara minor expression test

Split the panels just so I could show the non-animators among us the puppet controls and the result.

It can probably be surmised that I finished all the naily bits but I'll show them off anyway because yes.

Nov
29
2019

November ProgBlog #5: and we're back

What is this 5 weeks shenanigans.

So pretty much trying to pick up where I was before I jumped back to do more retopo.  That texture baking tool in 3dC is a lifesaver when you're inept like me x_x The skin texture is now reasonable enough for in your face shots:

Zara's procedural skin texture

And an in your face Eevee render as close as the clipping distance would let me get (I'm not even sure I have many if any extreme closeups like this):

Nov
24
2019

November ProgBlog #4: bugger that density

After getting increasingly annoyed about how dense the mesh was becoming as well as general annoyance about having to do yet more rework and the fact that some things simply didn't want to stay square, I threw that idea through a brick wall and decided to just extrude the nails like I was originally planning and hope it wouldn't make a mess.

Which meant first trying to get used to the extrude tool (press enter first, then move it, then switch tools because pressing enter again doesn't drop it, I don't even remember which program that habit came from).

The nails didn't make as huge a mess as I thought they would.

3d coat fingernails

Nov
15
2019

November ProgBlog #3: dense

That's what the head is at the moment and I'm not even done.

redoing retopo in 3dC coz I wasn't happy with the other one

Nov
08
2019

November ProgBlog #2: little touchups

Did I mention there was a lot of transitioning going on?

12yo is back homeschooling (kind of forced the issue and pulled her out as while she kept insisting til she was blue in the face that she adored school and absolutely under no circumstances wanted to quit, she refused to go due to being constantly "sick") so I've readjusted all my schedules again, and because I keep staying up late (I just work better at night!) I've stuffed up a lot of my own timing.

Nov
01
2019

November ProgBlog #1: Unstuck and into Blender

Alternate title: PROGRESS.  I AM MAKING IT.

I still have no idea what the original problem was, but I did manage to work around.

And I managed to work around because painting the normal map in the paint room was hell and I also really, really wanted to solve the other problem.

Because I'm not the sharpest tool in the shed, even though I realised the 3d Coat menus were contextual, I didn't really realise they were contextual.  So for a long time it didn't occur to me that I could export the sculpt mesh.  I got there eventually though, and sent it over to Blender to see if I could figure out what was wrong with it.

Couldn't find anything wrong with it (not that I'm a pro by any stretch of the imagination)  and found out I could export the model without reducing it first and reimport it into a new 3d Coat file without things crashing and burning, so I did that, imported the retopo model and then baked that.