QaD render of Za'haran's face to see how the eyes and lip textures turned out. They're not terrible, though I think I want to do more with his eyes. Using the Fast Skin shader that ships with Lightwave, which does a pretty good job of making skin look more skin-like than I know how to get it. I added a procedural to break it up as it was entirely too smooth and perfect.
How in the hell do you alter forms?
In Drupal 6 you could do it with hook_form_alter()s in template.php or a helpful little module called Node and Comments Form Settings. With 7...I have no idea, but apparently not quite the way I've done it before.
Beta!
I survived the alpha iterations! Learned a bit but didn't end up helping much (or at all really) aside from something like a bug report and confirming a UX issue. So now we're sitting on beta1 and I feel slightly more confident putting stuff here as from memory the betas are upgradeable. Alphas are not.
My 3
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it's stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no
joint or face morphs. I need more RAM and less OpenGL sliders.
The pose is based off a really old pic of my sister's as I realised a bit ago that my base models matched up with her fan characters.
Dragonkin - completed rig
I've spent a good amount of time trying
to work out how the hell to do a prehensile tail rig. The last time I
did it, it involved a 72 bone multi-goal IK chain.
It kinda hurt.
This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.
I haven't yet tried to wrap the tail around something but I am stupidly confident.
Going to do some sliders to control the fingers and the wings, then
that's ready to go, and I have to do the sliders thing for the fingers
on the other two models before I start building characters.
But I can start building characters! YAY!
How high can you fly with broken wings?
Weight mapping and adjusting geometry on wings. Still a way to go, obviously.
Basic literacy and numeracy sans formal lessons
[imported from livejournal and backdated]