technonaturalist

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modelling

Blender Adventures Part 2

Sunday, 1 December 2013 @ 12:31pm
I finally got basic modelling in Blender. All I needed was to find where the subdivision tool was hidden. Early days Blender and Lightwave comparison: Layout I prefer having a menu on my right as I use a Cintiq and find it quicker to access stuff I don’t know keyboard shortcuts for (or that don’t have keyboard shortcuts) if the menu is over to the right. I can move it in preferences in Lightwave.

Working the torso

Thursday, 6 June 2013 @ 5:04pm
So I’m hideously slow on WiP shots. Part of it is because I’m feeling a distinct pointlessness in them (there are many characters and whatnot to come) and most of it is simply because I keep putting off taking the screenshot when I think about it, and then eventually forget. Every now and again though I need to remind myself I’m making progress. Here I’ve hidden the wing membranes so I can see what I’m doing, and left a point highlighted so that the close up pane makes some semblance of sense. Done some work on the arms but not a lot, none on the legs, focusing on the torso and pretty much making up the anatomy where the wings are attached as I go.

Ear wip

Sunday, 28 April 2013 @ 2:33pm
Good enough for now, I’m sure I’ll fiddle with it more as I go. Was going to post a much earlier wip and of course it was “after I fix this, and do this bit, and what the hell is that, and…” now it’s mostly done.

Lightwave3D notes: fixes for base characters + clothes notes

Sunday, 22 May 2011 @ 10:16pm
Many face tweaks. The “entire area” vertex may pinch the mesh strangely with that many patches using it as a corner, but will have to see how I go with the face morphs. Also I’m stupid and the “moved outward” applies to the vertex above the one highlighted, I am too lazy to change the diagram.

Head v[x]

Saturday, 22 August 2009 @ 10:47pm
Fixed the nose sooner than I thought I would. Quick render of the subpatched model with the default lighting. Just got the tongue to do, once I figure out the best way to model it. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License