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Sep
11
2010

Dragonkin - completed rig

Dragonkin base model showing off the tail IK

I've spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain.

It kinda hurt.

This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.

I haven't yet tried to wrap the tail around something but I am stupidly confident.

Going to do some sliders to control the fingers and the wings, then that's ready to go, and I have to do the sliders thing for the fingers on the other two models before I start building characters.

But I can start building characters! YAY!

Aug
15
2010

Avian - completed rig

Avian base model with wings rigged

Showing off the completed rig of the Avian base model.

Aug
08
2010

How high can you fly with broken wings?

The wing rig before weight maps kept it roughly in shape

Weight mapping and adjusting geometry on wings. Still a way to go, obviously.

Dec
27
2009

Rig testing and weight mapping

4 stills from a 22 second animation showing progress on the rig and weight map

Grabs from a 22 second animation made for the express purposes of testing my rig and making some weight maps.

Aug
22
2009

Head v[x]

Close up of the more or less completed head

Fixed the nose sooner than I thought I would.

Quick render of the subpatched model with the default lighting. Just got the tongue to do, once I figure out the best way to model it.