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Saved by the IK Booster again!

Posted on: Sunday, 17 July 2011 @ 9:00pm
Blatting about
More specifically

This time for the arm rigs.

"Blue" arm is using IK boost, "red" arm still in default T-pose using the other rig

The "blue" arm is using IK boost.  The "red" arm is in default T pose still but is using the original rig which was modified from the leg rig (which works really well so far).  The elbow directional on the arm just wasn't working.  I have ikstop on the collarbone and handles on the elbow and hand to make them that bit easier to see and grab.  Need to remove the elbowD bone from the right hand rig (it's the red bone pointing downward), reorganise the bone hierarchy and apply ikboost to that.  Then have to associate all the sliders with the hand bones seeing as I won't be needing the IK goal nulls anymore.

THEN I have to go through the base models and apply the rig change to them.

In the meantime I think I'm due for another rig test.  Think I'll do it with 3d-bek though, seeing as I also need to practice face morphs and joint morphs :)

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