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August ProgBlog #4: Rollin rollin rollin

Friday, 24 August 2018 @ 8:51pm
I needed a break from technical stuff, so I started sculpting Zara. I don’t know why I always start with eyebrows, I just do, so I did the eyebrows, but then deviated from my usual of going down the nose and doing the face and bounced over to doing the ears. Probably because hers are a bit pointy. The point is tricky as the Avians have an obvious point but their ears aren’t nearly as big as the Dragonkin ears. She doesn’t look like anyone yet but we’ll get there, hopefully in less time than it took to do Red as she’s got the standard amount of limbs and I don’t completely suck at retopo and uv unwrapping anymore (even though I still don’t like either of them XD).

August ProgBlog #3: Weakling!

Sunday, 19 August 2018 @ 7:59pm
Today was the last day of regionals at our gym, there were three rounds of level 3s, then 11yo and I stayed to help reset the gym back to normal for training for states in ~4 weeks. I’m feeling kind of pathetic as after guarding doors for two weekends and helping move heavy equipment everything from the back down are pretty sore (okay in hindsight it was probably stupid to lift the big p-bars by myself but I have good stances, maybe not as good as Zip’s but all I had to do was lift each end in turn so the floor protectors could be put under the feet) and…apparently while I can still use my hands for typing and poking at touch screens, I can’t draw. Well I can but working on @f3nix’s piece is taking way more concentration than it should.

August ProgBlog #2: One step forward

Monday, 13 August 2018 @ 10:28pm
And hopefully I’m not going to have any more backwards steps as I’m thoroughly over them! Our club is hosting regionals so weekend just gone has been extremely busy (hence why progblog is late) and there is another one is coming up next weekend which will hopefully be not quite as busy. With luck I’ll have this week’s progblog done on time, but it depends on whether we need to help set up on Friday night (as I tend to make progblogs on Friday nights, I do try to post them then as well but it can end up being sometime on the weekend if I don’t finish on time.

August ProgBlog #1: Guilt-ridden!

Friday, 3 August 2018 @ 5:25pm
I have a cold which has managed to work its way up into my head and still quite a lot going on so I’m thinking really stupid thoughts at the moment. Like feeling guilty for not working on websites despite the fact we’re currently closing down our business so all the website work I need to do are on technonaturalist, perhaps at some stage the two freebies which are the only ones still kicking around on my server, and working with the clients’ new hosting companies to get their sites transferred. I managed to get over that after a few minutes of applying some logic to it.

July ProgBlog #1

Sunday, 29 July 2018 @ 11:33am
It’s been an insane month and I didn’t get much art done for most of it, hence the larger than usual dearth of progblogs. For the last few months Sprat and I have been closing down our business (which for me means doing all the techy stuff of moving or helping move websites, and at some stage I have more stuffing around to do with the server and more services to cancel), went to Melbourne for a quick getaway, my car was broken into and the house hunting has not stopped (except for this weekend where there were no house inspections except for a house we’d already viewed and JJ didn’t organise any other ones).

So my car got broken into the other day...

Saturday, 28 July 2018 @ 10:45am
To avoid the incident happening I shouldn’t have stayed for adult gym, but then the kids wouldn’t have gotten the things they got. And I think the only reason we caught him to to begin with was because I was actually in a hurry to leave, usually we all stand around chitchatting for 5-10mins before scattering to the four winds. FAQ Why didn’t you knock the guy out/beat him up? I had every intention of disabling the guy and then calling the cops. But logic brain kicked in as I was approaching and gave him some warning (“OI!”) and continued grappling with the rest of the brain which was still following through with the original plan when he completely failed to notice I was coming (I wasn’t even being quiet). Eventually logic brain pointed out that because I was that mad, “disabling” could mean “submission pin” or it could mean “is going to end up with a concussion” or it could mean “all the limbs are broken possibly a few times”, and I probably wouldn’t remember at what point that happened, and I don’t have time for the kind of trouble that could get me into.

June ProgBlog #2

Monday, 11 June 2018 @ 8:26pm
I was actually intending to do this on Friday, but I was also setting up some new backup drives (my original drive was appropriated) and needed to copy the old backup from my computer (where it’s currently taking up a HELL of a lot of space!) and I found out the hard way that I can’t use 3d Coat and have big copy operations going at the same time because it makes my computer run out of memory.

May ProgBlog #2

Friday, 25 May 2018 @ 9:05pm
After looking at how erratic my steem and Patreon feeds can be, I guess I really better put in the effort to make these weekly, perhaps showing off the pathetic amount of progress I didn’t make will kick me into working more harder smarter. So as I said last update I’m going back to what I know (which is keeping the polycount as low as possible) but experimenting in a slightly different direction (I have a probably unhealthy obsession with needing all the quads to be as square as possible so I tend to end up with slightly dense meshes).

Lost in the head-universe

Saturday, 12 May 2018 @ 9:58pm
Shimmer by Fuel came up on my Spotify playlist: These lyrics stuck out as something I figured JJ probably constantly thinks about me: She dreams a champagne dream Strawberry surprise Pink linen on white paper Lavender and cream Fields of butterflies Reality escapes her – Fuel: Shimmer

May ProgBlog #1

Friday, 11 May 2018 @ 8:43pm
Blender’s viewport is massively outdated and exceedingly laggy. This has made trying to correct the weights on the ~300k poly model of Red agonisingly painful and take way, way longer than it should be. I still have plans to do a proxy for animating with, but that doesn’t remove the need for the actual model to work. Apparently this will be fixed and updated later this year and from the sounds of the people who are braving it in its current bug-infested state, it will be wonderful. I’m not waiting around for it, I’ll just let it catch up to me which is highly likely.