technonaturalist

image link to hive image link to ko-fi

art

September ProgBlog #3: bouncing everywhere

I’m still editing week before’s Wednesday streaming and have to start on last week’s, ideally before I do this week’s but cutting music is hard.

Screenshot 20180916 130812

Getting rid of all the pauses and timelapsing the video is easy. The yellow composite layer in the screenie is only there because for whatever reason the preview skips and stutters and carries on when there’s a title clip, I should be able to remove it before rendering. If I didn’t have a plan which involved trying o accumulate a couple of steem for the Hayrunners project, I’m not sure that I would post this. Maybe it might be interesting if you like watching flats very slowly getting depth added despite being spend up 2000%? It just seems kind of boring after watching the more fun and dynamic drawings that spodey and scrawly have been posting videos of.

Avatar for f3nix

Finally finished f3nix’s avatar! Not sure if this is steampunky enough but I am the type that would likely go a bit overboard with gears and stuff (drawing gears is somewhat cool and mostly terrifying even with a base) which is impractical in this scenario, would have had to do a showy portrait shot for that to work. I can still do that if preferred, it will just take a while again :S

August ProgBlog #4: Rollin rollin rollin

I needed a break from technical stuff, so I started sculpting Zara. I don’t know why I always start with eyebrows, I just do, so I did the eyebrows, but then deviated from my usual of going down the nose and doing the face and bounced over to doing the ears. Probably because hers are a bit pointy.

Screenshot 20180824 220542

The point is tricky as the Avians have an obvious point but their ears aren’t nearly as big as the Dragonkin ears. She doesn’t look like anyone yet but we’ll get there, hopefully in less time than it took to do Red as she’s got the standard amount of limbs and I don’t completely suck at retopo and uv unwrapping anymore (even though I still don’t like either of them XD).

August ProgBlog #3: Weakling!

Today was the last day of regionals at our gym, there were three rounds of level 3s, then 11yo and I stayed to help reset the gym back to normal for training for states in ~4 weeks.

I’m feeling kind of pathetic as after guarding doors for two weekends and helping move heavy equipment everything from the back down are pretty sore (okay in hindsight it was probably stupid to lift the big p-bars by myself but I have good stances, maybe not as good as Zip’s but all I had to do was lift each end in turn so the floor protectors could be put under the feet) and…apparently while I can still use my hands for typing and poking at touch screens, I can’t draw. Well I can but working on @f3nix’s piece is taking way more concentration than it should.

August ProgBlog #2: One step forward

And hopefully I’m not going to have any more backwards steps as I’m thoroughly over them!

Our club is hosting regionals so weekend just gone has been extremely busy (hence why progblog is late) and there is another one is coming up next weekend which will hopefully be not quite as busy. With luck I’ll have this week’s progblog done on time, but it depends on whether we need to help set up on Friday night (as I tend to make progblogs on Friday nights, I do try to post them then as well but it can end up being sometime on the weekend if I don’t finish on time.

August ProgBlog #1: Guilt-ridden!

I have a cold which has managed to work its way up into my head and still quite a lot going on so I’m thinking really stupid thoughts at the moment. Like feeling guilty for not working on websites despite the fact we’re currently closing down our business so all the website work I need to do are on technonaturalist, perhaps at some stage the two freebies which are the only ones still kicking around on my server, and working with the clients’ new hosting companies to get their sites transferred. I managed to get over that after a few minutes of applying some logic to it.

July ProgBlog #1

It’s been an insane month and I didn’t get much art done for most of it, hence the larger than usual dearth of progblogs. For the last few months Sprat and I have been closing down our business (which for me means doing all the techy stuff of moving or helping move websites, and at some stage I have more stuffing around to do with the server and more services to cancel), went to Melbourne for a quick getaway, my car was broken into and the house hunting has not stopped (except for this weekend where there were no house inspections except for a house we’d already viewed and JJ didn’t organise any other ones).

So my car got broken into the other day...

To avoid the incident happening I shouldn’t have stayed for adult gym, but then the kids wouldn’t have gotten the things they got. And I think the only reason we caught him to to begin with was because I was actually in a hurry to leave, usually we all stand around chitchatting for 5-10mins before scattering to the four winds.

FAQ

Why didn’t you knock the guy out/beat him up?

I had every intention of disabling the guy and then calling the cops. But logic brain kicked in as I was approaching and gave him some warning (“OI!”) and continued grappling with the rest of the brain which was still following through with the original plan when he completely failed to notice I was coming (I wasn’t even being quiet). Eventually logic brain pointed out that because I was that mad, “disabling” could mean “submission pin” or it could mean “is going to end up with a concussion” or it could mean “all the limbs are broken possibly a few times”, and I probably wouldn’t remember at what point that happened, and I don’t have time for the kind of trouble that could get me into.

June ProgBlog #2

I was actually intending to do this on Friday, but I was also setting up some new backup drives (my original drive was appropriated) and needed to copy the old backup from my computer (where it’s currently taking up a HELL of a lot of space!) and I found out the hard way that I can’t use 3d Coat and have big copy operations going at the same time because it makes my computer run out of memory.

May ProgBlog #2

After looking at how erratic my steem and Patreon feeds can be, I guess I really better put in the effort to make these weekly, perhaps showing off the pathetic amount of progress I didn’t make will kick me into working more harder smarter.

So as I said last update I’m going back to what I know (which is keeping the polycount as low as possible) but experimenting in a slightly different direction (I have a probably unhealthy obsession with needing all the quads to be as square as possible so I tend to end up with slightly dense meshes).