art
Scale issues
Tuesday, 2 July 2019 @ 2:10pm
See what I have to put up with?
See what my poor family have to put up with? XD
I’m having scale issues in both senses of the word. For whatever reason, when importing a model from Blender, it’s microscopic in 3dC. What I did with Red was to just enlarge the model til it was big enough to work on, then send it back, where it was (strangely) way, way, way too big in Blender (I think he was close to 1km high before I resized him). Then it didn’t help that the vertices were apparently somehow too close together for the auto weight mapping so I had to enlarge it again just enough for that to work (because manually weight mapping rigs from the outset is the definition of tedious) and then shrink it agan.
June ProgBlog #2: in the green
Saturday, 15 June 2019 @ 10:17pm
Finally got into the green section!
The one and only downside to this is that the next section is the blue section and with it more legs.
Everything has been all over the place lately mostly due to insomnia which is partially caused by the cold making my problem side hurt forever. Only in winter do I occasionally regret not moving up to the tropics like JJ kept saying we should. I need to hang around here for a while more though. I’ve also been plagued by guilt procrastination which is quite possibly one of the stupidest mental states to ever exist and should not be a thing due to the sheer illogical mind blowing stupidity of it. There’s probably a technical term for it that I should learn. Basically it involves needing to do something (in my case, some chores) but absolutely not wanting to so badly that I not only give myself excruciating headaches with how desperately I don’t want to do it (I described to JJ in a text that I would just about prefer taking a bullet to the head than be forced to do something no amount of money could make me care about), but because I then feel like the most worthless and terrible human being ever for not doing these things that need to be done, I then punish myself by not doing the thing that I just as desperately wanted to be doing instead of the stupid things I didn’t care about. End result as one can imagine, exactly nothing gets done at all.
June ProgBlog #1
Friday, 7 June 2019 @ 10:19pm
Those tiny little leg scales are very fiddly and I have three and a half more legs and then pretty much the entire tail section still to go x_x
The body scales are a lot easier!
May ProgBlog #2: I am STILL FALLING!
Friday, 24 May 2019 @ 8:21pm
No progblog last week because I caught a “flu-like virus” and got a bonus chest infection. Not recommended.
On the bright side, the first day I was finally able to work, it took only a couple of goes for my hand to suddenly decide it had finally figured out how to draw the scales and they got done relatively quickly compared to my previous struggles. The last bit of the tail took the longest as the scales obviously had to shrink with the body. Also, it seems to be a given that the last 20% of anything takes up 80% of the total time spent on it.
May ProgBlog #1: one step forward
Friday, 10 May 2019 @ 8:51pm
Any given number of steps backwards.
Even though I’d repeatedly told 10yo not to start the quest in Habitica til 12yo and I were back from our respective jaunts, apparently he couldn’t resist pressing the button. So after we’d died a few times (mostly thanks to me as I have the biggest lists) I finally managed to scrape some stuff together enough to start working through my todo list (which I haven’t updated outside of Trello but probably should). If I can get it properly together I’ll start jumping the quick stuff like I used to but currently my brain seems incapable so just plodding along in order it is.
External stressors
Saturday, 9 February 2019 @ 11:03am
His skin stung and his ears echoed with a painful, high pitched noise that was taking its sweet time subsiding.
Why? Why had he used self destruct?
He didn’t want to look, but he had to know. Carefully, he opened his eyes.
Blackness. His already rapidly beating heart attempted evacuation out of his mouth. Was he blind? Had he not shielded his face in time? Pinpricks of light seared his eyeballs, and thankfully the blackness lifted, revealing the impact crater the force of the explosion had left on the battlefield. Song’s sore eyes darted around his side of the field.
Pokemon: I Choose You!
Sunday, 20 January 2019 @ 6:09pm
A couple of years ago (eep!) I started doing sketchies of starter pokemon I either chose or would have chosen. Part of the reason was to keep trying to do this “warm up sketch” idea I kept reading about (it doesn’t seem to work for me) and another part was trying to post daily on steem (I failed, and given how tiring it was I started advising especially new artists to make a post schedule if they wanted to maintain some semblance of routine but not to try daily, and given how many people burned out trying I keep advising this).
October ProgBlog #4: cartwheels are harder than spins
Saturday, 20 October 2018 @ 10:12am
And that’s pretty much the extent of this progblog XD
This week has been pretty slow on all fronts. 9yo had a cold again so we couldn’t go out and do much, so we just chilled and reconnected, which of course meant not much work getting done. It also wasn’t helped by having to make a hundred million phone calls to government departments. I don’t do phones so it was exhausting and I had to go hide for a little while afterwards. I did get some villainous upgoats done, but even though I made some big swatches it didn’t occur to me that I’d end up with a foxgoat til after I’d done it. Sigh.
September ProgBlog #3: bouncing everywhere
Sunday, 16 September 2018 @ 4:11pm
I’m still editing week before’s Wednesday streaming and have to start on last week’s, ideally before I do this week’s but cutting music is hard.
Getting rid of all the pauses and timelapsing the video is easy. The yellow composite layer in the screenie is only there because for whatever reason the preview skips and stutters and carries on when there’s a title clip, I should be able to remove it before rendering. If I didn’t have a plan which involved trying o accumulate a couple of steem for the Hayrunners project, I’m not sure that I would post this. Maybe it might be interesting if you like watching flats very slowly getting depth added despite being spend up 2000%? It just seems kind of boring after watching the more fun and dynamic drawings that spodey and scrawly have been posting videos of.
Avatar for f3nix
Thursday, 30 August 2018 @ 9:43pm
Finally finished f3nix’s avatar! Not sure if this is steampunky enough but I am the type that would likely go a bit overboard with gears and stuff (drawing gears is somewhat cool and mostly terrifying even with a base) which is impractical in this scenario, would have had to do a showy portrait shot for that to work. I can still do that if preferred, it will just take a while again :S