technonaturalist

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January ProgBlog #2: I cannot help myself.

Monday, 12 January 2026 @ 9:26pm
As I’ve mostly been working on characters and outfits recently (or more specifically one character and one outfit) there hasn’t been a lot of room for the usual extremely dodgy looking and usually very random views that can come up when modelling humans. Or so I thought. I forgot to “apply base” on the multires sculpt before I started making the shirt so I actually made the shirt on top of the default proportions instead of the character’s proportions (a lot bigger) and inadvertently turned her into an adult movie actor.

January ProgBlog #1: New World, New Start

Monday, 5 January 2026 @ 11:41pm
Vaguely following along from the title of last year’s silly season shenanigan. These Blender versions are going way faster than I’m capable of. Last year (and possibly the year before that as well, just less recognised/acknowledged for whatever reason) there was some cyclical ridiculousness of trying to get things finished, either failing anyway or succeeding but at the cost of being much further behind on other things or being unable to finish them (major problem in the case of lesson plans!), and then rushing through trying to get those things finished, usually failing because there wasn’t enough time to do them in, and way too often sacrificing sleep as that was the only thing left that I could take time away from, and then having meltdowns because I was overtired and no matter what I did or how hard I worked or how carefully I planned, nothing ever got done anyway. I think it was mostly my useless excuse for a brain desperately wanting to work how it works best, as I know that when I can hyperfocus on something I can get an incredible amount done in the 8-12 hours that particular zone requires. Alas, alack, I need to pretend I’m a functional adult, and my poor brain will never get to operate in its optimal methodology ever again.

October ProgBlog #1: expediating

Monday, 27 October 2025 @ 11:29pm
After struggling forever with the shape keys for Red’s retractable claws, possibly against my better judgement (for once I’m not actually sure, I might have been going with my better judgement and against my glitches) I decided to deal with it when I got to the first scene where he has his claws out and move on to the next character. As it was a minor character I didn’t spend a whole lot of time on the sculpt (which I bumped up to subd level 1 purely because the character appears twice), colouring was nice and quick and then I tried a different way of styling the hair.