I feel like it's an eternal struggle getting hair settings right.
Sometimes what feels like a slight movement in your hand makes for a huge settings change.
I feel like it's an eternal struggle getting hair settings right.
Sometimes what feels like a slight movement in your hand makes for a huge settings change.
Poor Gundry is copping a lot of flak for his amazing hair.
I was hoping that Blender 3.1 would have better hair physics (or at least actually emitter deflect) and I would be able to let it flop and bake before attempting to style it but no such luck.
First, set up the hair particle system with enough to see what you're doing.
In the UV Editing tab, create a new image and change the Colour Space to Non-Colour
.
Save the image either with Alt+S
or using the Image menu.
Like changing the default root and tip settings for the hair (default root is set at 1m and I can't remember what default tip is).
There is always something ridiculous in 3d.
At least that's relatively easily fixed.
I'm on the third week of using Obsidian for a lot of things including organisation and I've worked out that the schedule I made for myself at the beginning of this year or end of last year or whenever it was does definitely work, it's me that's the problem (so about the usual).
I also kind of want to investigate what will blow up if I add markdown to the techno editor to make copypasta easier. But for now I have a plugin for Obsidian which copies markdown to html so moving the text is easy and it's just the images that require a bit more extra work (actual uploading for techno, and copy link or in the case of collages, screencapping for hive).
I didn't end up doing much on UASG because I was too busy writing roleplaying notes. Sunday was a lot more productive. Gundry got the default Ocean eyes from the CW Eye add-on
I had a cascade of stuff happen over the last two weeks.
Just stuff, nothing really major or bad but enough of that and not enough sleep that I can't remember what most of it was.
Also enough that when I was supposed to progblog last week I looked at how much progress I'd made from last week (virtually none) and went nup and bailed.
First, let's cover some prog (seeing as that's the original purpose of these and probably what most people are interested in).
I have two more toes to go on Gundry.
But then sometimes something demands a lot of attention and you need to hyperfocus on that sometimes to the detriment of everything else.
No, you don't get that? It's just me that has this problem?
Drat.
I continued having a lot of distraction working on all the roleplaying notes, finally getting to a stage where I felt somewhat comfortable running the last session of the "extra" group prelude despite missing notes for Vampire and Werewolf, and then that ended up falling through anyway as one of the players had an unexpected thing come up. Least I got to write the story notes up properly and continue with the cheatsheet, which I'm kind of vainly hoping I will finish for at least player characters by this weekend x_x
Less cram for that did mean I actually got some other work done for a change.
Happy I Love You Day!
I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead. I don't know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done "enough", but it's a known thing that my idea of "enough" is actually unrealistic (at least in the timeframes I've got).
I finished Gundry's hands and felt a bit lost and confused (which is very normal when I actually finish something because I've been so all over the joint lately).
@aussieninja actually requested a self-insert cameo some years back and I think he was also the first person to do so. While I cheerfully made Ninjaroo for him, I was much less confident doing people as characters back then and as I'm better at 3d than drawing I decided to just jump straight to 3d for that one.
More recently I've been a lot more comfortable drawing people as characters (the terror of the person not liking the result is constant though) and inspired by one of his posts that included getting surprised by a dog on a run:
I think the schedule is working so far, it's just silly things like my general refusal to go to bed at a reasonable hour and general annoyances with youngest refusing to go to bed on time that's throwing spanners in my works now, in the form of "can't concentrate for the entire allocated time block".
Now occasionally weird things can happen in 3d either then I'm in the process of building something or when I walk away from a sculpt without really looking at where I stopped. So after last night's work session I stopped at some point and went to bed and came back in the morning to