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Aug
21
2020

August ProgBlog #4: more fingers

Finally got done with the hands (or at least as done as I can be/am prepared to do).

I really hope I don't regret the decision to try and fix some of the more finicky things in the normal map later x_x

finished sculpting the hands (to some value of finished)

This is actually the right hand.  I usually work on the left side because I manage to get in my own way less on that side.  I am showing off the right hand because I had to hide the right arm so I could start working on the wings.

Aug
16
2020

August ProgBlog #3: fingers

There has been some hilarity with some of my previous progblogs as I've shared the dodgy looking things that usually end up happening whenever I'm building (at least characters, I haven't done much else recently x_x)

Blender 2.88 sculpt mode annoying bumps in mesh that won't go away no matter what

The above screenie is not that dodgy, it's just highlighting those irritating bumps.  All I want is a perfectly smooth mesh but pparently there are vertices that just jut out for no apparent reason regardless of what I'm doing with autosmooth and the smooth brush settings.  I have wasted so much time on this that it's well beyond ridiculous.

Aug
08
2020

August ProgBlog #2: back to the grind

This is a really boring phase where things are super slow going but they need to be done to keep me happy.

still sculpting in Blender 2.8

Other people obsess about mesh smoothness and stuff in obscure places like the soles of feet right?

Yes I'm aware the tail is still a bit of a mess, seems like I'm going to have to edit the normal map for that one -_-

I'm kind of mostly trying to repair shapes but also seem to create a hell of a lot of dents before it will smooth out.  I don't know why that is.  I guess the autosmooth gets confused sometimes.

Aug
05
2020

Hive hoodie

Zara in a hive hoodie

Quickie because sculpt fixing is taking forever and I felt like doing something else for a little while. 

As I said in the last progblog, I had been intending on sketching Zara in a hive hoodie as I've drawn her in a steem hoodie previously, and then decided I should use her model instead.  Some fixing was required and that had to be done anyway so it got done, and then I made the hoodie together out of a cube.

Blender 2.8 sculpting jumper shape

Aug
02
2020

August ProgBlog #1: and then one thing led to another and...

WARNING: if you're an ultraprude there's a nude character in here but only the breasts are somewhat detailed, while you can see the crotch area due to lack of clothes there isn't even implied genitalia.

So there I was, just smoothing out Red's feet and toes and fixing toenails that needed fixing

Blender 2.8 sculpting feet

Jul
29
2020

July ProgBlog #2: minified progblog

I'm severely out of it.  I'm currently struggling (and mostly failing) to not revert to my owlish ways.

I don't even remember why I didn't post the progblog on Friday.

Oh yes, I had an extra child (11yo had a friend sleeping over for the weekend).

I also hadn't finished the tail at the time and I was sick of posting pictures of the unfinished tail.

Then I stayed up way too late last night because I finally finished it.

Blender 2.83 character sculpting

To some value of finished.

Jul
17
2020

Family Day

Partly pointless preamable

The title is actually terrible but it's the working title I gave the files and I can't think of a better one ^_^;

The following is the same fic from two different points of view.  I initially wrote them in breaks from ironing the tail, and was trying to figure out which one to post when I remembered that I had once upon a time wanting to try writing the same situation from the viewpoints of different characters, and must have subconsciously remembered that when doing it.

Then I got to having to do last week's progblog and realised that it would be really boring for anyone following the progblogs to have to read about how I was still fighting with ironing out the bloody tail, so I thought maybe I'll post this fic instead.  I couldn't decide which to post first so figured even if it will make a long post I would do it in one post as technically it's still one fic.

Jul
06
2020

July ProgBlog #1: guess who's stuck, stuck again

If you are new to 3d, getting stuck and having to rework things using better techniques that you figure out later is perfectly normal (unless you're a prodigy).

And if you went to some fancy school to learn stuff, experiment anyway because the stuff taught in schools is one way to do things, not the only or necessarily best way to do things.

Jun
27
2020

June ProgBlog #4: and I would have gotten away with it too if it weren't for you meddling kids and your darned dog!

And by "gotten away with it" I mean "finished" and by "dog" I mean "dogs and cats" XD

I've spent this entire week ironing the tail.  Also found this helpful setting

Screenshot 20200627 225905

and turned it on after actually reading the tooltip while wondering what it did.  I'd been thinking it would be helpful in high poly situations like this if stuff could just be rendered when it was actually in the viewport and smarter people than me obviously thought it would be a good idea too XD

Got about this far from the end yesterday

Jun
20
2020

June ProgBlog #3: I don't know either

I decided to go in a different direction and after getting past the face I reduced some polygons down the back and went onto the tail.  I'd kind of moved the base part down the back in 3dC so it was pretty much attached to the butt like it would be in a quadruped which looks more awkward in a biped but that's what they're all going to be like and their body structures are somewhat unlikely anyway.

It was a right bloody mess coming in from 3dC, I'm not even sure what happened.

Blender 2.8 sculpting fixing a messy mesh