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May
23
2021

May ProgBlog #4: another week another noprogblog

I managed to take care of the thing I needed to take care of.  Dealt with most of the brain post-processing yesterday but it feels like there's still some subconscious resisual doing stuff so it's probably going to occupy brain space for a little while more.  But at least it's not weighing down everything.  The progblog ended up being late again mostly because of that (could not concentrate enough even when I didn't have to deal directly with the external problems) and I figured I could get an appreciable amount done on the Sunday (today) which I'd dedicated as an art day to recover.

May
14
2021

May ProgBlog #3: meh

There's been a few sucky days and it's basically not going to improve until I can get one specific task out of the way and I'm getting seriously annoyed with the blocker.

Once done I'm not dealing with it again.

On the bright side, there has been a number of great days (if busy) because my parents are up, so everything is generally going to be great once this mess is over and done with.

And then with some luck I'll start making appreciable progress again x_x

I'm finally onto the feet of the reeeeeeeeeeeeeetopo.

not too far off done with Zara retopo in Retopoflow in Blender 2.92

May
08
2021

May ProgBlog #2: that feeling when

The problem with hands, is that I keep ending up with a Moebius strip despite my best efforts.

glaring at hand retopo in Retopoflow on Blender 2.92

(this is not technically a Moebius strip, it's just the same feeling I get when you're tracing one; for the Home Edders, Moebius strips are a fun activity, get the kids to cut out a strip of paper, half-twist one end, tape the ends together and tell them to draw a line on either the inside or the outside but not both)

May
02
2021

May ProgBlog #1: reeeee

I'm not sure if the rererererereretopo (I have no idea anymore) is any better than the previous one.

head retopo using Retopoflow in Blender 2.92

Probably a bit hard to see the original wireframe in black under the new white wireframe.  My current problem is trying to work out how to connect the arms and if there's enough polys there.  I love the Contours tool.  I love all the tools.  Have I mentioned how much less horrible Retopoflow makes retopology XD

Apr
23
2021

April ProgBlog #3: oh snap.

There is a snap 3 day lockdown which my parents have arrived just in time for, and my newfound problems with the snapping tool in Blender.

I'm mildly annoyed about it because I won't be able to train or go see my parents over the weekend.

I've gotten onto retopologising Zara.  I know I said I wanted to animate first but I realised when I was rigging Red that I'd stuffed up some bits in the rig so needed to rerig Zara anyway and figured I may as well retopo and rebake seeing as I have to rerig.

patches tool in Retopoflow 3.1.0 in Blender 2.92

Apr
16
2021

April ProgBlog #2: Blender 2.92 notes - library overrides

I spent what I could of the week and the weekend just gone (including staying up way too late which I want to get out of the habit of but I'm really feeling an insane amount of time pressure at the moment) trying to figure out how I was going to set up linked library overrides through files to have the characters set up how I want.

Because of course it wasn't straight up just linking things in and having them work, that would be too easy (and also some incredible magic under the hood but you know I had to try).

Currently my plan (to some value of "plan" is:

idea for how to set up asset library thing for Blender 2.92

Jan
23
2021

Protective 3

Red and Zip anticipating trouble

The result of Sprat nagging me to draw.  Red and Zip weren't always this friendly.

I kind of matched the image she finished while I was starting, and she also suggested I match with my previous Protective, so I did that too by doing a full body shot, otherwise my composition would have ended up more like

Red and Zip closer up

which is a "slight" difference from Sprat's composition as her characters are standing further apart and have a much less severe height difference.

Jan
16
2021

January ProgBlog #1: super-LATE-ive somewhat new

Oof I haven't done a progblog since the beginning of December and that wasn't even a progblog, it was a noprogblog x_x

So surprise surprise, the MacBook Air struggles with the kind of work I do.  I had to keep toggling the particle hair on and off in Blender because adjusting things on my big rig was making that thing complain (it's an i7 something or other with 32Gb of ram), the small rig was unusably laggy with the particles on.

I'd like to say I must have been whining about it more than I thought as Sprat nagged me to draw instead, but she is usually nagging me to draw instead. 

So I drew and this is what I'm working on at the moment.

Aug
05
2020

Hive hoodie

Zara in a hive hoodie

Quickie because sculpt fixing is taking forever and I felt like doing something else for a little while. 

As I said in the last progblog, I had been intending on sketching Zara in a hive hoodie as I've drawn her in a steem hoodie previously, and then decided I should use her model instead.  Some fixing was required and that had to be done anyway so it got done, and then I made the hoodie together out of a cube.

Blender 2.8 sculpting jumper shape

May
27
2020

To some value of working

Please excuse the slight headache that is the abrupt camera movement towards the end (and maybe don't watch it if you get motion sick easily ^_^;), I only half-arsed fixed a lot of things after changing the framerate from 24 to 60.  There are so many things I need to fix.  Including I forgot to turn the arm socks collection back on (I could have sworn I had) but I'm not rerendering this just for that, so you can instead see why she usually wears arm socks.  And just not bothering with the hair collisions after a while because this was supposed to be a thing to work out clothes rigging.  If this was an actual thing I would have obsessed over it a lot longer.

layer