world of darkness
March ProgBlog #4: when you forget little things
Like changing the default root and tip settings for the hair (default root is set at 1m and I can’t remember what default tip is).
There is always something ridiculous in 3d.
At least that’s relatively easily fixed.
The hair is still on quick settings because I just wanted to see how it looked, for a shot this close I would switch to 3d curves which looks a lot better but takes a bit longer to render.
February ProgBlog #1: slightly less stuck
Happy I Love You Day!
I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead. I don’t know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done “enough”, but it’s a known thing that my idea of “enough” is actually unrealistic (at least in the timeframes I’ve got).
January ProgBlog #4: slowly slowly
I think the schedule is working so far, it’s just silly things like my general refusal to go to bed at a reasonable hour and general annoyances with youngest refusing to go to bed on time that’s throwing spanners in my works now, in the form of “can’t concentrate for the entire allocated time block”.
Now occasionally weird things can happen in 3d either then I’m in the process of building something or when I walk away from a sculpt without really looking at where I stopped. So after last night’s work session I stopped at some point and went to bed and came back in the morning to
January ProgBlog #3: not quite there yet
I’m still on an awkward “holiday” schedule (which is as similar as I could make it to the term schedule working around a holiday program that’s running at the moment). I’m still going to bed late and getting up early and really do have to nix that immediately because the memory issues are back in force and I have very definitely slowed down.
I’ve been up late making sure roleplaying stuff is sorted out because that’s a thing that happens every weekend. And I also have to actually check CoD character sheets because I’m not familiar enough with the system yet to be able to glance and go yep looks right like I can with WoD.
January ProgBlog #2: reworked schedules
There’s only multiple schedules because I have multiple people that I need to work with/around.
With some assistance from sibling dearest which she started off for me like
Spoiler: I have yet to be in bed before midnight x_xI ended up with something that I’m going to be testing and tweaking for a little while til I know what (if anything) needs adjusting or something changes enough to require changing up.
TTRPG writeups: Madcap Redcap Recap #1
Redcaps is a casual game that I suggested to satisfy the roleplaying habit when people are unable to make sessions or aren’t feeling it but everyone else wants to play (the initial proposal went along the lines of “maybe make some madcap redcaps for a casual game for when people are missing”). Not everyone has to be present for every session, and anyone who has an idea can GM. There will probably be story arcs at some point because that’s just how I roll but they’re otherwise essentially a bunch of mostly improv one shots or short runs. The older boys were initially resistant because “Changeling is cringe” until 13yo’s Redcap character in Mercenaries made them all want to play Redcaps.
January ProgBlog #1: mediocre starts
I was intending on trying to get back into the swing of things in the first week of January (including my blogging schedule) with the intention of seeing what in the work schedule that I’d done up (and been vaguely reworking on the fly) needed changing up.
I didn’t end up doing the progblog and the work schedule really does need changing up.
Though most of what I suffer from is the complete inability to keep to anything resembling time, and the fact that I have to be interruptable because JJ is the one with the full time job with defined hours. So what I had was just stuff that needed to get done on what day, and just doing what I could when I could.
December ProgBlog #3: "Christmas holidays"
Yeh right like I ever take them.
I have seriously been moving like molasses and I really do need to actually change something, but because I’m me I’ll probably just burnout again, have to recover for a few days again during which I’ll relentlessly beat myself up over being an idiot again and that I really should have fixed it before it became this bad again, only to do exactly the same thing down the line again.
TTRPG writeups: WoD Modern 2 - Vampires #1
When the kids expressed interest in playing Vampire, I told them that I hated the subsystem. Mechanically it’s not any different from Changeling, it’s the lore that I don’t like (there’s nothing wrong with it per se, just not my style), and while you can be combat heavy with it (which given the insane strength and speed vampires have can be quite entertaining and occasionally interesting to manage), it’s generally geared towards more political intrigue which I am absolutely terrible at because I’m lucky if I have Wits 1.
November ProgBlog #4: railroading
I’m apparently that good at not being too obvious about railroading (unless I make it obvious like when I want to end a session, like I did on the weekend and had my players playfully accusing me of railroading when after a while I was like “YOU’RE GOING BACK TO THE FREEHOLD.”) that I can’t even railroad myself when I need to.
Weekend was busy again with gym events so once more not a lot got done. I worked a bit more on the dice system, and some notes, yesterday I got started on Gundry.