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Feb
14
2022

February ProgBlog #1: slightly less stuck

Happy I Love You Day!

I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead.  I don't know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done "enough", but it's a known thing that my idea of "enough" is actually unrealistic (at least in the timeframes I've got).

UASG

I finished Gundry's hands and felt a bit lost and confused (which is very normal when I actually finish something because I've been so all over the joint lately).

Gundry hand sculpt had enough

Jan
11
2022

January ProgBlog #1: mediocre starts

I was intending on trying to get back into the swing of things in the first week of January (including my blogging schedule) with the intention of seeing what in the work schedule that I'd done up (and been vaguely reworking on the fly) needed changing up.

I didn't end up doing the progblog and the work schedule really does need changing up. 

Though most of what I suffer from is the complete inability to keep to anything resembling time, and the fact that I have to be interruptable because JJ is the one with the full time job with defined hours.  So what I had was just stuff that needed to get done on what day, and just doing what I could when I could.

Dec
21
2021

December ProgBlog #3: "Christmas holidays"

Yeh right like I ever take them.

I have seriously been moving like molasses and I really do need to actually change something, but because I'm me I'll probably just burnout again, have to recover for a few days again during which I'll relentlessly beat myself up over being an idiot again and that I really should have fixed it before it became this bad again, only to do exactly the same thing down the line again.

Neither of my main projects have advanced too much further since the last progblog.  I've kind of started working on Gundry's hands

hand sculpting in Blender 3

and Zara's tattoo is still going.

Dec
08
2021

TTRPG writeups: WoD Modern 2 - Vampires #1

When the kids expressed interest in playing Vampire, I told them that I hated the subsystem.  Mechanically it's not any different from Changeling, it's the lore that I don't like (there's nothing wrong with it per se, just not my style), and while you can be combat heavy with it (which given the insane strength and speed vampires have can be quite entertaining and occasionally interesting to manage), it's generally geared towards more political intrigue which I am absolutely terrible at because I'm lucky if I have Wits 1.

Nov
23
2021

November ProgBlog #4: railroading

I'm apparently that good at not being too obvious about railroading (unless I make it obvious like when I want to end a session, like I did on the weekend and had my players playfully accusing me of railroading when after a while I was like "YOU'RE GOING BACK TO THE FREEHOLD.") that I can't even railroad myself when I need to.

Weekend was busy again with gym events so once more not a lot got done.  I worked a bit more on the dice system, and some notes, yesterday I got started on Gundry.

sculpting Gundry

Nov
19
2021

TTRPG writeups: WoD Modern 2 - Mercenaries #1

Mild content warning: occasional swearing and mild adult themes

We had a slight derailment right at the outset as S was unable to make the session.  I only do character driven stories so players not being able to make sessions can make things fall apart, so normally we would just skip (I had previously tried to encourage the kids to make Redcaps that we could use in a casual drop-in/out filler game as a Redcap gang lends itself well to that, plus they could get any murderhobo/random dickishness/silly out, but the older boys had decided "Changeling is cringe").  However in this case seeing as it was early on, I managed to restructure stuff in my head (and later on in my notes) enough to postpone S to the next session.

Nov
15
2021

TTRPG writeups: WoD Modern 2 - Mercenaries #0

System: World of Darkness (edition uncertain as the sourcebooks are all over the joint and also I fudge and homebrew a lot)

Oct
28
2021

October ProgBlog #4: "I just wanted a nice render..."

Late progblog is late again but that's nothing new.  This time was an interesting combination of I had to go in to work early and completely forgot to start (I'll usually make a start on writing in the morning, pick at it throughout the day and then finish up at night when I get back from work and do super basic if any edits) and then because I'm really close, figured I'll just get a render done to use as a cover image because I've been doing my usual doing a lot but nothing to show for it thing.

Do you think I could get a nice render? Physics did not want to play nicely.

I have no idea what I'm doing

Aug
29
2021

August ProgBlog #3: where did that week go?

It was starting and I had plans and then other stuff happened and I just kind of tried to deal with things (generally failing) so kind of just buried into music (generally looping my project playlists) and did stuff (not nearly as much as I wanted, yeh I know that's the usual story, but it's even less done than usual as brain is not functioning correctly at the moment, I borked) and then suddenly it was the weekend.

To be honest a similar thing has happened over the last couple of weeks except this time I'm actually aware of what day it is beyond knowing where which child needed to be so I guess it's an improvement?

I'm going to try switching up the schedule again to: