Skip to main content
Aug
29
2021

August ProgBlog #3: where did that week go?

It was starting and I had plans and then other stuff happened and I just kind of tried to deal with things (generally failing) so kind of just buried into music (generally looping my project playlists) and did stuff (not nearly as much as I wanted, yeh I know that's the usual story, but it's even less done than usual as brain is not functioning correctly at the moment, I borked) and then suddenly it was the weekend.

To be honest a similar thing has happened over the last couple of weeks except this time I'm actually aware of what day it is beyond knowing where which child needed to be so I guess it's an improvement?

I'm going to try switching up the schedule again to:

Aug
23
2021

August ProgBlog #2: stalls and tools

It's been a few weeks.

And then I finally got around to writing this thing, and was making some half-decent progress (while chatting to sibling dearest in our inaugural hopefully weekly project chat and progressing some other stuff as well) and then had one of those infuriating semi-frequent crashes that refuses under any circumstances to be diagnosed (it's probably hardware because there is literally nothing that I am doing that can reproduce them reliably).

Some good things happened too.  I got a new graphics card, which I of course had to test out on the top of Acaedia where there's a fair bit of glass.

Aug
08
2021

August ProgBlog #1: branching out

The scales are still going.  The only thing that's changed is that I'm now in the yellow PURPLE section! XD

neverending scales   in the purple (second last!) section of the dragon)

Jul
23
2021

July ProgBlog #4: eternal scales

I feel like I've been doing this forever.

still drawing scales

Have I mentioned how much I didn't want to be doing this again?

On the bright side it is at least organised a lot better this time even if it's probably overkill as far as textures are concerned, and I hope it looks better, and I'm about two thirds of the way through the yellow so I'm approaching halfway?

Jul
16
2021

July ProgBlog #3: why does it have to be scales

Once again, doing a bit more work on character portraits than 3d, because my brain just doesn't want to deal with the scales.  I eventually decided to keep my character consistent with the other ones (Captain Gundry and Bricky Steve) rather than doing the different headshots (partly because I'm kind of designing the outfit and the "weapon" which isn't an actual weapon, just something she uses to beat people up with when she isn't riding around on it, on the fly and mostly because it is going to take the better part of forever if I do it that way, now at least I have some idea of when I might finish).

I'm halfway through 2/5.

Jul
07
2021

Bricky Steve

Bricky Steve - World of Darkness player character

Bricky Steve is 16yo's friend's (aka "the other 16yo") player character, a mage who accidentally created a "perfect brick" (known as "The Ubrick" as they portmanteaud uber brick) and is now on a mission to try and recreate it, and thus developed an obsession with bricks.  It's only us players that seem to call him Bricky Steve, he's just "Steve" to the other characters.

He lives and works on Captain Gundry's airship and seeems to be maintenance personnel more than anything (he's spec'd mental/social/physical) as in the last session he stayed on board with Gundry and Yue while everyone else (including 16yo's character) raided another ship, and did a lot of magic repairs to the balloon when their ship came under Umbral attack.

He's also an apprentice to some obscenely high level mage

Jul
02
2021

July ProgBlog #1: tattoo artistry

I've always had a great respect for tattoo artists.  I may or may not have mentioned the first time I did these tattoos that that respect increased by roughly an order of magnitude because unlike me they don't have undo buttons.  And somehow can make things look good from most angles.  I'm really feeling that again.

Also despite having had to do it for this version I still don't understand how people paint from colour blocks.

Perhaps because I finally have a vague idea what I'm doing, I managed to finish the dragon a lot quicker.

Zara's dragon tattoo v2

Jun
30
2021

Captain Gundry

Captain Gundry - NPC in World of Darkness chronicle

The "scary crow captain" is supposed to have Appearance 1 (World of Darkness for ugly/unpleasant looking) but I seem to only be able to draw Appearance 2 (average) characters (as I found out as mine is supposed to be Appearance 3 and that's not going too well either).

I tried >_>

On the bright side it's not his appearance that makes him scary, it's the fact he's a stupidly high level character.

Captain Gundry is the NPC captain of a pirate airship sloop in a World of Darkness game (set in a steampunk AU).  The players have all ended up aboard his ship somehow or other (one of the friends seems to have been already on there, eldest's character was rescued from a slaver ship and then recruited, and mine was supposed to sneak aboard and stow away but as some circumstances changed drastically in the prelude which meant she had lost her reason for stowing away, has ended up just being brought aboard by the "scary crow captain" himself).

Dec
20
2008

Snap!

My World of Darkness dragon pooka character

One of my World of Darkness characters Liana in her fae mien. She's a 14yo dragon pooka. When she snaps her fingers, whatever she's looking at or towards changes colour and/or pattern randomly.  Make sure you're the same colours ;)

Oct
04
2004

Watch that back hand

World of Darkness kitsune character

My World of Darkness kitsune character, Yue.  Her English name is Kit Fox, because I like Mechwarrior and felt like I had to :P She's probably bad tempered because someone teased her about her name ;)