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upgoat

October ProgBlog #4: cartwheels are harder than spins

And that’s pretty much the extent of this progblog XD

This week has been pretty slow on all fronts. 9yo had a cold again so we couldn’t go out and do much, so we just chilled and reconnected, which of course meant not much work getting done. It also wasn’t helped by having to make a hundred million phone calls to government departments. I don’t do phones so it was exhausting and I had to go hide for a little while afterwards. I did get some villainous upgoats done, but even though I made some big swatches it didn’t occur to me that I’d end up with a foxgoat til after I’d done it. Sigh.

September ProgBlog #3: bouncing everywhere

I’m still editing week before’s Wednesday streaming and have to start on last week’s, ideally before I do this week’s but cutting music is hard.

Screenshot 20180916 130812

Getting rid of all the pauses and timelapsing the video is easy. The yellow composite layer in the screenie is only there because for whatever reason the preview skips and stutters and carries on when there’s a title clip, I should be able to remove it before rendering. If I didn’t have a plan which involved trying o accumulate a couple of steem for the Hayrunners project, I’m not sure that I would post this. Maybe it might be interesting if you like watching flats very slowly getting depth added despite being spend up 2000%? It just seems kind of boring after watching the more fun and dynamic drawings that spodey and scrawly have been posting videos of.

August ProgBlog #1: Guilt-ridden!

I have a cold which has managed to work its way up into my head and still quite a lot going on so I’m thinking really stupid thoughts at the moment. Like feeling guilty for not working on websites despite the fact we’re currently closing down our business so all the website work I need to do are on technonaturalist, perhaps at some stage the two freebies which are the only ones still kicking around on my server, and working with the clients’ new hosting companies to get their sites transferred. I managed to get over that after a few minutes of applying some logic to it.

June ProgBlog #2

I was actually intending to do this on Friday, but I was also setting up some new backup drives (my original drive was appropriated) and needed to copy the old backup from my computer (where it’s currently taking up a HELL of a lot of space!) and I found out the hard way that I can’t use 3d Coat and have big copy operations going at the same time because it makes my computer run out of memory.

May ProgBlog #1

Blender’s viewport is massively outdated and exceedingly laggy. This has made trying to correct the weights on the ~300k poly model of Red agonisingly painful and take way, way longer than it should be. I still have plans to do a proxy for animating with, but that doesn’t remove the need for the actual model to work. Apparently this will be fixed and updated later this year and from the sounds of the people who are braving it in its current bug-infested state, it will be wonderful. I’m not waiting around for it, I’ll just let it catch up to me which is highly likely.

March ProgBlog #3

Last week was working on pants and boots (and getting to use some fabric normals and a leather material some kind souls made available on Blendswap):

Screenshot 20180324 134447

trying to wrangle the hair into several hair ties (it was supposed to be tied with a cord but I finally got it through my thick skull that it wouldn’t stay, even when I did have long hair I didn’t do anything interesting with it, so I’m going to claim total stupidity ignorance and too much anime on my part there!):

steem upgoat comment footer process

I was going to make a comment footer anyway (which turned out to be bigger than I thought on busy, couldn’t get Krita to resize it without things going stupid though) and decided to make a process video purely for testing out dtube and bitchute.

DTube was a bit of a problem as I couldn’t figure out how to get it to recognise that I have a local ipfs node. This was because I had exactly no way of knowing that there was a config script for that unless I knew about the existence of this article (found with some serious google-fu). The config script has been run and hopefully I didn’t mangle my node.

Thursday stream - more High artbombed by Surf's Upgoat

Last Thursday stream as I’m switching to Fridays next week or so (whether I’ll manage next Friday is another thing as Sprat is up on holiday so we’ve been hanging). Decided to stream despite not having backup as I was going to be busy doing other things on the Friday when I did have backup so decided to continue working on @jedau and @randomli’s engagement present.

I usually pay at least some attention to my chat clients while working and people were talking about surfing in the TeamAus channel on Discord. @scooter77 had once asked if I could draw an upgoat on a surfboard, so that got well stuck in my brain. I know how this kind of thing works by now so new document was opened up and surfing upgoat was knocked out in a relatively short amount of time so I could get back to it. I’m thoroughly pleased with how the engagement present is turning out.

Surf's upgoat

@scooter77 is one of the people that started the upgoat thing. He and some other people were in he TeamAus channel talking about surfing. I was streaming and working on the engagement present for @jedau and @randomli.

Surfing upgoats got stuck in my head, and we know what happens when something gets stuck in my head (for those that don’t, if an idea gets stuck in my head, I have to draw/write it to evict it otherwise it’s ridiculously hard to do anything else). Now there is a surfing upgoat on the idea of a wave.