technonaturalist

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January ProgBlog #4: slowly slowly

I think the schedule is working so far, it’s just silly things like my general refusal to go to bed at a reasonable hour and general annoyances with youngest refusing to go to bed on time that’s throwing spanners in my works now, in the form of “can’t concentrate for the entire allocated time block”. Now occasionally weird things can happen in 3d either then I’m in the process of building something or when I walk away from a sculpt without really looking at where I stopped.

January ProgBlog #3: not quite there yet

I’m still on an awkward “holiday” schedule (which is as similar as I could make it to the term schedule working around a holiday program that’s running at the moment). I’m still going to bed late and getting up early and really do have to nix that immediately because the memory issues are back in force and I have very definitely slowed down. I’ve been up late making sure roleplaying stuff is sorted out because that’s a thing that happens every weekend.

January ProgBlog #2: reworked schedules

There’s only multiple schedules because I have multiple people that I need to work with/around. With some assistance from sibling dearest which she started off for me like Spoiler: I have yet to be in bed before midnight x_x I ended up with something that I’m going to be testing and tweaking for a little while til I know what (if anything) needs adjusting or something changes enough to require changing up.

January ProgBlog #1: mediocre starts

I was intending on trying to get back into the swing of things in the first week of January (including my blogging schedule) with the intention of seeing what in the work schedule that I’d done up (and been vaguely reworking on the fly) needed changing up. I didn’t end up doing the progblog and the work schedule really does need changing up. Though most of what I suffer from is the complete inability to keep to anything resembling time, and the fact that I have to be interruptable because JJ is the one with the full time job with defined hours.

December ProgBlog #3: "Christmas holidays"

Yeh right like I ever take them. I have seriously been moving like molasses and I really do need to actually change something, but because I’m me I’ll probably just burnout again, have to recover for a few days again during which I’ll relentlessly beat myself up over being an idiot again and that I really should have fixed it before it became this bad again, only to do exactly the same thing down the line again.

December ProgBlog #2: less ramp, more ramp, less prog

The last major gymnastics event for the year is over, which took a lot of pressure off. I finished the photobooks, more pressure off. Then stuff happened with made things ramp up again, and it got so bad that I deliberately didn’t do some mental health stuff that would have helped the frame of mind I fell into because there is literally absolutely no point whatsoever, because I’m wrong and everyone else is right and that’s all there is to it no matter what.

December ProgBlog #1: ramp

Stuff is ramping up. I’ve been mostly working on photobooks trying to get them done in time for printing and shipping back to the island in the vain hopes it might not get there too late. I’ve also been working on my dice system (it has undergone two major overhauls in about as many days) and roleplaying notes (gained a bit of extra time as the kids didn’t feel like playing the weekend just gone, I brought the stuff over anyway just in case I actually needed it but got to just hang with my friend the entire time).

November ProgBlog #5: kinda rage

I should probably start going to bed earlier as I’m constantly tired and staying up late trying to cram more work in doesn’t seem to be working. But I keep doing it because I feel bad about not getting a lot done. It’s a vicious perpetual cycle. I’m also feeling bad because it was my last day at work today, I’ve just found out someone else at the centre is dropping because of the vaccine mandate.

November ProgBlog #2: distractions

There are many and some of them are just things I’ve decided to add on because I’m not very smart like that. After WoDMod1 finished I started hacking on a dice system I’d written for AER two decades ago x_x when I was roleplaying a lot more. It mostly worked out fine when I was playtesting it with the friends I roleplayed with frequently back then because it was a fork of World of Darkness with a lot of my fudges and homebrew built in (it’s actually more or less the system I run now when we’re playing World of Darkness, just closer to the original than my fork so the children reading the sourcebooks know what’s going on).

November ProgBlog #1: legitimate reasons

I actually had them for the delay for once, and that was going out for birthday churros (not mine, but someone’s). After that I was trying to render out some super quick and dirty walk cycles (which are literally just hands and feet approximating walking motions, no refinements or personality injected whatsoever, which partially accounts for the jerkiness and the other part is only vaguely remembering how to do looping gifs and animated gifs in general and couldn’t get the timing right when making the gif, I haven’t done one for game engines yet and I don’t use them at all for animations) and my computer crashed three times while rendering the first one (I’m a bit extra so I did three different views because of course I did).