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Feb
27
2021

February ProgBlog #4: I see colours!

Still trying to get used to the schedule I set for myself.  I'd love to say I'm getting there but I'm really not, quite the opposite in fact.  I still want to kill problems and I still want to just finish whatever I'm working on at the time (which is always stuff that is going to take a long time because it's the nature of the beast, and less common but still more common than I like, because I've completely misjudged how long something will take) or also infrequent but still too frequent, something goes wrong somewhere like a computer crash or Blender acting up and I'll lose a pile of work that I then just want to get back to where I was before I stop.

Today was a js day (scheduled days are Monday and Friday apparently) and exactly nothing exciting happened, there was just a lot of me trying and failing to figure out how to save a resorted order (I have some ideas, and am also trying to get J to help).

Nov
01
2020

October ProgBlog #3: normal madness

Something along these lines.

 

Along with my usual "I don't really feel like I've done enough to be worth a progblog" silliness, it's been a crazy few weeks.  Sprat came up late for her yearly holiday after being uncertain about whether she'd be able to come up at all (she normally comes during the July school holidays) and did all the Christmas shopping, which basically meant hitting the shops almost every day for a couple of weeks.  She eventually managed to get it all done.

Then this weekend I had to supervise a weekend long teenager party (long annoying story). 

As I was squeezing in art around shopping and staying up really late to do so, and then the weekend long party, I will probably need to catch up on sleep at some stage.

Oct
11
2020

October ProgBlog #2: contains an attempt at Blender 2.9 bake notes

A bit of unexpected chaos happened on Friday and it kind of wiped me out.

And then it was followed by a kind of busy weekend.

Which of course means being up kind of late Sunday night (right now) trying to bang out a progblog like people actually care about or even understand my delirious blender rambling XD

This week's shenanigans involved trying to get the perfect bake once I figured out how to bake.  I could not get the perfect bake and I suspect it's either something to do with my cage mesh or blender is super aggressively caching something or some combination thereof.  So in the interests of getting the hell on with it I managed to blunder my way to a good enough bake and hopefully I'll figure it out down the line.

Oct
02
2020

October ProgBlog #1: rig testing

Missed a week again, oops :S I was supposed to post on the weekend I posted the last songpic but stuff happened, just not that.

Over the last week I finally managed to finish the retopo and apparently it has 8k odd faces with the mirror modifier, more once the subd modifier gets turned on, and probably more again when I get around to applying the mirror modifier which will probably be pretty soon (after I version save XD).  I then chucked a rig in it and tried it out.

red-anime-angry

Jan
25
2020

January ProgBlog #3: dark alleyways

Last night was an exercise in frustration.  There was a bunch of chores to finish up, and then all I wanted to do was some art and to hopefully get the progblog knocked out before it got too late.

Dec
06
2019

December ProgBlog #1: kerbstomped by silly season

I shall do my utmost to keep up but this year silly season is seriously kerbstomping me x_x

And I don't think staying up late is helping that much but it feels like it is. 

We seem to be rigging all right, I did some big motions with limbs and turned her into a pretzel and here I was playing around with small expressions.

Zara minor expression test

Split the panels just so I could show the non-animators among us the puppet controls and the result.

It can probably be surmised that I finished all the naily bits but I'll show them off anyway because yes.

Nov
29
2019

November ProgBlog #5: and we're back

What is this 5 weeks shenanigans.

So pretty much trying to pick up where I was before I jumped back to do more retopo.  That texture baking tool in 3dC is a lifesaver when you're inept like me x_x The skin texture is now reasonable enough for in your face shots:

Zara's procedural skin texture

And an in your face Eevee render as close as the clipping distance would let me get (I'm not even sure I have many if any extreme closeups like this):

Nov
24
2019

November ProgBlog #4: bugger that density

After getting increasingly annoyed about how dense the mesh was becoming as well as general annoyance about having to do yet more rework and the fact that some things simply didn't want to stay square, I threw that idea through a brick wall and decided to just extrude the nails like I was originally planning and hope it wouldn't make a mess.

Which meant first trying to get used to the extrude tool (press enter first, then move it, then switch tools because pressing enter again doesn't drop it, I don't even remember which program that habit came from).

The nails didn't make as huge a mess as I thought they would.

3d coat fingernails

Nov
08
2019

November ProgBlog #2: little touchups

Did I mention there was a lot of transitioning going on?

12yo is back homeschooling (kind of forced the issue and pulled her out as while she kept insisting til she was blue in the face that she adored school and absolutely under no circumstances wanted to quit, she refused to go due to being constantly "sick") so I've readjusted all my schedules again, and because I keep staying up late (I just work better at night!) I've stuffed up a lot of my own timing.

Nov
01
2019

November ProgBlog #1: Unstuck and into Blender

Alternate title: PROGRESS.  I AM MAKING IT.

I still have no idea what the original problem was, but I did manage to work around.

And I managed to work around because painting the normal map in the paint room was hell and I also really, really wanted to solve the other problem.

Because I'm not the sharpest tool in the shed, even though I realised the 3d Coat menus were contextual, I didn't really realise they were contextual.  So for a long time it didn't occur to me that I could export the sculpt mesh.  I got there eventually though, and sent it over to Blender to see if I could figure out what was wrong with it.

Couldn't find anything wrong with it (not that I'm a pro by any stretch of the imagination)  and found out I could export the model without reducing it first and reimport it into a new 3d Coat file without things crashing and burning, so I did that, imported the retopo model and then baked that.