terran
My 3
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.
The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.
Rig testing and weight mapping
Grabs from a 22 second animation made for the express purposes of testing my rig and making some weight maps.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Head v[x]
Fixed the nose sooner than I thought I would.
Quick render of the subpatched model with the default lighting. Just got the tongue to do, once I figure out the best way to model it.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License