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Feb
14
2023

February ProgBlog #2: it'll all be worth it in the end...right? Right?!

At least that's what I keep telling myself as I'm internally screaming my way through laying out polygon feathers and thinking about how the curve/particle feathers were easier (even if I couldn't get them to look nice) and there will be more experienced people than me out there facepalming and headdesking or both like why the bloody hell did you go and overcomplicate it like that for when you could have just done {some technique I don't know about that does the same amount of work in less time with better results}.

This malarky is purely because I wanted to be able to assign materials per feather.

image 244

Jan
24
2023

January ProgBlog #3: this again

I really don't like repeating work.  As a result it was super easy for me to get distracted world building for a playtest of that system I made (it's currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills).

image 226

Jan
16
2023

January Progblog #2

I am going to do the down in two systems and I am most likely going to regret it.  The big downy feathers (which aren't called that but I can't remember what they're called) were finished not long ago, they are topside and underside but they look pretty much the same.

image 223

The render actually isn't terrible at a distance.

image 222

Different story up close x_x I need to fiddle with the strand thickness and number.

Aug
22
2022

August ProgBlog #3: particle feathers and hair, oh my

I think I've finished the first light and shadow layers for the Eladrin. 

image 124

It went pretty quick, I don't know how long it actually took as while Toolsday is the day for it, there was a bit going on.

I was talking to Sprat about having difficulty with feathers (because I'm trying to do Zara's head feathers better) and that I didn't have a feather generator. Then it occurred to me to see if one existed and apparently one does.

Feb
14
2022

February ProgBlog #1: slightly less stuck

Happy I Love You Day!

I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead.  I don't know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done "enough", but it's a known thing that my idea of "enough" is actually unrealistic (at least in the timeframes I've got).

UASG

I finished Gundry's hands and felt a bit lost and confused (which is very normal when I actually finish something because I've been so all over the joint lately).

Gundry hand sculpt had enough

Dec
21
2021

December ProgBlog #3: "Christmas holidays"

Yeh right like I ever take them.

I have seriously been moving like molasses and I really do need to actually change something, but because I'm me I'll probably just burnout again, have to recover for a few days again during which I'll relentlessly beat myself up over being an idiot again and that I really should have fixed it before it became this bad again, only to do exactly the same thing down the line again.

Neither of my main projects have advanced too much further since the last progblog.  I've kind of started working on Gundry's hands

hand sculpting in Blender 3

and Zara's tattoo is still going.

Dec
08
2021

TTRPG writeups: WoD Modern 2 - Vampires #1

When the kids expressed interest in playing Vampire, I told them that I hated the subsystem.  Mechanically it's not any different from Changeling, it's the lore that I don't like (there's nothing wrong with it per se, just not my style), and while you can be combat heavy with it (which given the insane strength and speed vampires have can be quite entertaining and occasionally interesting to manage), it's generally geared towards more political intrigue which I am absolutely terrible at because I'm lucky if I have Wits 1.

Nov
23
2021

November ProgBlog #4: railroading

I'm apparently that good at not being too obvious about railroading (unless I make it obvious like when I want to end a session, like I did on the weekend and had my players playfully accusing me of railroading when after a while I was like "YOU'RE GOING BACK TO THE FREEHOLD.") that I can't even railroad myself when I need to.

Weekend was busy again with gym events so once more not a lot got done.  I worked a bit more on the dice system, and some notes, yesterday I got started on Gundry.

sculpting Gundry

Nov
19
2021

TTRPG writeups: WoD Modern 2 - Mercenaries #1

Mild content warning: occasional swearing and mild adult themes

We had a slight derailment right at the outset as S was unable to make the session.  I only do character driven stories so players not being able to make sessions can make things fall apart, so normally we would just skip (I had previously tried to encourage the kids to make Redcaps that we could use in a casual drop-in/out filler game as a Redcap gang lends itself well to that, plus they could get any murderhobo/random dickishness/silly out, but the older boys had decided "Changeling is cringe").  However in this case seeing as it was early on, I managed to restructure stuff in my head (and later on in my notes) enough to postpone S to the next session.

Nov
15
2021

TTRPG writeups: WoD Modern 2 - Mercenaries #0

System: World of Darkness (edition uncertain as the sourcebooks are all over the joint and also I fudge and homebrew a lot)