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AER ProgBlog: retopo and storyboarding

Haven’t really had a chance to work much on this lately, always other things demanding attention (and apparently I’m not supposed to take time out of sleep to make up for it but that’s pretty much all I got left). Tail retopo is driving me up the wall a little bit, I had quite a few goes before I got a mesh I’m vaguely happy with. What I wanted was to just draw the mesh and smoothe it later but apparently my lines were so terribly wonkered that I need to fix everything before I can proceed.