speedretopo
April ProgBlog #1
I would have really, really, really liked to have had this thing done and dusted and been moving on to the next bit by now but it persists in being relentlessly annoying.
But I got onto a roll over the last couple of nights (which as my rolls usually do resulted in me forgetting to go to sleep) and made some headway.
Most of my problem was having two direction changes very close to each other.
February ProgBlog #1: that feeling when
you could have done so much more if everything had actually gone according to plan.
I’m resigned to using my tablet as a tablet partly because I didn’t want to pack it away again and redownload the Wacom drivers and reset my desk setup for the Wacom and mostly because I just want to use the shiny new thing. The most it’s done is the occasional mapping whenever I get obsessed over around to it.
September ProgBlog #1: playing with retopo addons
Those twisty horns from hell are so-called because they gave me a hard time when I was sculpting, a hard time the first time I was retopologising and a hard time this time round too but I got there eventually.
I started off using speedretopo.
I initially had some confusion about how to use bsurfaces with it but got there eventually (something about being in edit mode on existing meshes otherwise it helpfully starts a new one). I loved the space and bridge tools (wasn’t smart enough to figure out the gridfill and gstretch tools, think I did work out when to use relax eventually).
August ProgBlog #1: and then one thing led to another and...
WARNING: if you’re an ultraprude there’s a nude character in here but only the breasts are somewhat detailed, while you can see the crotch area due to lack of clothes there isn’t even implied genitalia.
So there I was, just smoothing out Red’s feet and toes and fixing toenails that needed fixing
when I decided that I should draw Zara in a hive hoodie since I’ve drawn her in a steem hoodie previously (and Kurenai in a steem shirt). Hot on the heels of that I figured I may as well use the 3d model of Zara seeing as it’s more or less finished. So of course I had to fix the proportions of the model first. After a lot of glaring and trying to figure out if the legs were too long or the torso too short, I finally decided on the former and ran it past Sprat who helpfully marked up a screenie for me.