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March ProgBlog #3: did it work?

I think almost everything where people might gather has pretty much been shut down thanks to dumbarse virus, so we’re just at home now aside from when we go out to “exercise” (which is to say the bigs and I aren’t really doing much and J is taking youngest skating every day). I thought an upside would be that I would have more time to work but that has yet to happen.

January ProgBlog #2: shenanigans, shenanigans!

Or: why fyn has a ridiculously comprehensive and detailed head universe. Like all good stories, it started off innocently enough. I finished eyebrows and eyelashes and did some super quickie expression tests: My lights are really close and pretty bright hence the intense reflection, if they’re still too reflective under normal lighting conditions I’ll have to fiddle with the node a bit more. Then it was onto clothes. I don’t have many amusing dev points now that my base characters are done so I appreciate them when I encounter them, like what happened when making Zara’s pants.