technonaturalist

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sculpting

August ProgBlog #1: the fun part

This was supposed to be the last July ProgBlog but comp season started (that goes for a couple of months of very intense weekends) and then I got a bad chest infection (bastard thing broke my perfect attendance record, I stormed back to work the next day though I probably shouldn’t have and it took its usual 2-3 weeks to bugger off) and then my parents came to town for a visit, so it’s now the first and possibly last August ProgBlog (because comps on days I normally project work and no other day I can sub).

July Progblog #2: at least this repeat work is mostly fun

I finally finished the Dragonkin models (there was some jiggery pokery with the uv maps after I’d finished the claws) and restarted Red.

It was supposed to be a simple case of append the male Dragonkin model, append all the materials I’d already done, do the horns, do the multires sculpt.

It was not a simple case.

I redid the shaders, backported some of the modifications made (knocking out some extraneous colour nodes and adding in some forgotten bump nodes, good thing I can run multiple Blenders) and then started working on the horns.

January Progblog #2

I am going to do the down in two systems and I am most likely going to regret it. The big downy feathers (which aren’t called that but I can’t remember what they’re called) were finished not long ago, they are topside and underside but they look pretty much the same.

image 223

The render actually isn’t terrible at a distance.

May ProgBlog #3: major schedule rejigs

Precious little got done over the last week on anything as I discovered a fatal flaw in my scheduling. I have roleplaying stuff scheduled for most of the weekend (currently only playing every other Sunday so I just use the time for extra prep and generally failing to catch up with all the writeups I haven’t done yet, am starting up a new weekly game with my three regulars next weekend though). After roleplaying I’m supposed to be working on UASG.

March ProgBlog #2 - eternal tooling

I had a cascade of stuff happen over the last two weeks.

Just stuff, nothing really major or bad but enough of that and not enough sleep that I can’t remember what most of it was.

Also enough that when I was supposed to progblog last week I looked at how much progress I’d made from last week (virtually none) and went nup and bailed.

First, let’s cover some prog (seeing as that’s the original purpose of these and probably what most people are interested in).

March ProgBlog #1: in which I kind of remember I have a schedule for a reason

But then sometimes something demands a lot of attention and you need to hyperfocus on that sometimes to the detriment of everything else.

No, you don’t get that? It’s just me that has this problem?

Drat.

I continued having a lot of distraction working on all the roleplaying notes, finally getting to a stage where I felt somewhat comfortable running the last session of the “extra” group prelude despite missing notes for Vampire and Werewolf, and then that ended up falling through anyway as one of the players had an unexpected thing come up. Least I got to write the story notes up properly and continue with the cheatsheet, which I’m kind of vainly hoping I will finish for at least player characters by this weekend x_x

February ProgBlog #1: slightly less stuck

Happy I Love You Day!

I spent Thursday to Sunday not being able to concentrate on any one thing for any length of time and just incrementally advanced a lot of things instead. I don’t know whether I feel somewhat accomplished at getting some work done on a lot of things or deflated because nothing feels done “enough”, but it’s a known thing that my idea of “enough” is actually unrealistic (at least in the timeframes I’ve got).

January ProgBlog #4: slowly slowly

I think the schedule is working so far, it’s just silly things like my general refusal to go to bed at a reasonable hour and general annoyances with youngest refusing to go to bed on time that’s throwing spanners in my works now, in the form of “can’t concentrate for the entire allocated time block”.

Now occasionally weird things can happen in 3d either then I’m in the process of building something or when I walk away from a sculpt without really looking at where I stopped. So after last night’s work session I stopped at some point and went to bed and came back in the morning to

January ProgBlog #3: not quite there yet

I’m still on an awkward “holiday” schedule (which is as similar as I could make it to the term schedule working around a holiday program that’s running at the moment). I’m still going to bed late and getting up early and really do have to nix that immediately because the memory issues are back in force and I have very definitely slowed down.

I’ve been up late making sure roleplaying stuff is sorted out because that’s a thing that happens every weekend. And I also have to actually check CoD character sheets because I’m not familiar enough with the system yet to be able to glance and go yep looks right like I can with WoD.

January ProgBlog #2: reworked schedules

There’s only multiple schedules because I have multiple people that I need to work with/around.

With some assistance from sibling dearest which she started off for me like

https://cdn.discordapp.com/attachments/293005229295927297/930479817915240538/unknown.png
Spoiler: I have yet to be in bed before midnight x_x

I ended up with something that I’m going to be testing and tweaking for a little while til I know what (if anything) needs adjusting or something changes enough to require changing up.