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Dec
14
2021

December ProgBlog #2: less ramp, more ramp, less prog

The last major gymnastics event for the year is over, which took a lot of pressure off.

I finished the photobooks, more pressure off.

Then stuff happened with made things ramp up again, and it got so bad that I deliberately didn't do some mental health stuff that would have helped the frame of mind I fell into because there is literally absolutely no point whatsoever, because I'm wrong and everyone else is right and that's all there is to it no matter what.

And after I got over the thing that put me into the depressive spiral in the first place (spoiler: not actually over it) I felt really annoyed about not having progressed any of my projects so I stayed up late once more ostensibly to try to get some prog for the blog (I really need to stop staying up late and waking up early, apparently lack of sleep is pretty bad).

Dec
07
2021

December ProgBlog #1: ramp

Stuff is ramping up.

I've been mostly working on photobooks trying to get them done in time for printing and shipping back to the island in the vain hopes it might not get there too late.  I've also been working on my dice system (it has undergone two major overhauls in about as many days) and roleplaying notes (gained a bit of extra time as the kids didn't feel like playing the weekend just gone, I brought the stuff over anyway just in case I actually needed it but got to just hang with my friend the entire time).

And I need to try harder to catch up with the homeschool miscellanies and ttrpg writeups.  I don't seem to have taken any photos at all in October (not even normal ones) so there's just November and December to do.  And I'm apparently getting a new moderator next year and am probably going to make a great first impression with the nonsense this year has been.

Nov
27
2021

November ProgBlog #5: kinda rage

I should probably start going to bed earlier as I'm constantly tired and staying up late trying to cram more work in doesn't seem to be working.  But I keep doing it because I feel bad about not getting a lot done.  It's a vicious perpetual cycle.

Aug
29
2021

August ProgBlog #3: where did that week go?

It was starting and I had plans and then other stuff happened and I just kind of tried to deal with things (generally failing) so kind of just buried into music (generally looping my project playlists) and did stuff (not nearly as much as I wanted, yeh I know that's the usual story, but it's even less done than usual as brain is not functioning correctly at the moment, I borked) and then suddenly it was the weekend.

To be honest a similar thing has happened over the last couple of weeks except this time I'm actually aware of what day it is beyond knowing where which child needed to be so I guess it's an improvement?

I'm going to try switching up the schedule again to:

Aug
23
2021

August ProgBlog #2: stalls and tools

It's been a few weeks.

And then I finally got around to writing this thing, and was making some half-decent progress (while chatting to sibling dearest in our inaugural hopefully weekly project chat and progressing some other stuff as well) and then had one of those infuriating semi-frequent crashes that refuses under any circumstances to be diagnosed (it's probably hardware because there is literally nothing that I am doing that can reproduce them reliably).

Some good things happened too.  I got a new graphics card, which I of course had to test out on the top of Acaedia where there's a fair bit of glass.

Aug
08
2021

August ProgBlog #1: branching out

The scales are still going.  The only thing that's changed is that I'm now in the yellow PURPLE section! XD

neverending scales   in the purple (second last!) section of the dragon)

May
28
2021

May ProgBlog #5: reeeeeeeeeeeee 2 the sequel

I'd finished the reeeeeeeeeeeeeeeeeeeeeeeeeeetopo by the end of the last progblog and was working on transferring the texture maps.

Only something went kind of horribly wrong and things were getting transferred oddly (I could see the shapes but they weren't where they were meant to be).  I eventually decided to just redo the sculpt and after a moment of confused panic as it's backwards to how I was starting to normally do things (sculpt, retopo, bake) and I was trying to be careful of the shape of the original mesh, when it entered my thick skull that I can just shrinkwrap the base mesh, and nuts I went.

Aug
28
2020

August ProgBlog #5: insane in the membrane

It's the little things.

I keep getting told not to worry about the tiny little details, because no one will ever notice them.  I do sometimes (depending on how long I'm staring at something that I didn't make).  I'm reasonably certain that people might not notice the little details when they're there, but will definitely notice them or at least pick up something "wrong" when they're not.

Depending on the style of the artwork of course.

Or at least that's what I keep telling myself when I'm obsessing about all those little details.

And even if nobody else knows or cares, I know and I care, and in the end I'm doing this thing for me first and if anyone else likes it, that's a bonus for me XD

And this is why, gentle readers, I am zoomed in this freaking close fixing up the wing membranes.

Aug
21
2020

August ProgBlog #4: more fingers

Finally got done with the hands (or at least as done as I can be/am prepared to do).

I really hope I don't regret the decision to try and fix some of the more finicky things in the normal map later x_x

finished sculpting the hands (to some value of finished)

This is actually the right hand.  I usually work on the left side because I manage to get in my own way less on that side.  I am showing off the right hand because I had to hide the right arm so I could start working on the wings.

Aug
16
2020

August ProgBlog #3: fingers

There has been some hilarity with some of my previous progblogs as I've shared the dodgy looking things that usually end up happening whenever I'm building (at least characters, I haven't done much else recently x_x)

Blender 2.88 sculpt mode annoying bumps in mesh that won't go away no matter what

The above screenie is not that dodgy, it's just highlighting those irritating bumps.  All I want is a perfectly smooth mesh but pparently there are vertices that just jut out for no apparent reason regardless of what I'm doing with autosmooth and the smooth brush settings.  I have wasted so much time on this that it's well beyond ridiculous.