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Jul
17
2011

Saved by the IK Booster again!

This time for the arm rigs.

"Blue" arm is using IK boost, "red" arm still in default T-pose using the other rig

The "blue" arm is using IK boost.  The "red" arm is in default T pose still but is using the original rig which was modified from the leg rig (which works really well so far).  The elbow directional on the arm just wasn't working.  I have ikstop on the collarbone and handles on the elbow and hand to make them that bit easier to see and grab.  Need to remove the elbowD bone from the right hand rig (it's the red bone pointing downward), reorganise the bone hierarchy and apply ikboost to that.  Then have to associate all the sliders with the hand bones seeing as I won't be needing the IK goal nulls anymore.

Sep
20
2010

My 3

Quick and dirty render of my dragonkin, avian and base base models

QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it's stuff I can do as I go.

Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).

Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.

The pose is based off a really old pic of my sister's as I realised a bit ago that my base models matched up with her fan characters.

Sep
11
2010

Dragonkin - completed rig

Dragonkin base model showing off the tail IK

I've spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain.

It kinda hurt.

This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.

I haven't yet tried to wrap the tail around something but I am stupidly confident.

Going to do some sliders to control the fingers and the wings, then that's ready to go, and I have to do the sliders thing for the fingers on the other two models before I start building characters.

But I can start building characters! YAY!

Aug
15
2010

Avian - completed rig

Avian base model with wings rigged

Showing off the completed rig of the Avian base model.

Aug
08
2010

How high can you fly with broken wings?

The wing rig before weight maps kept it roughly in shape

Weight mapping and adjusting geometry on wings. Still a way to go, obviously.

Dec
27
2009

Rig testing and weight mapping

4 stills from a 22 second animation showing progress on the rig and weight map

Grabs from a 22 second animation made for the express purposes of testing my rig and making some weight maps.