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Dec
06
2019

December ProgBlog #1: kerbstomped by silly season

I shall do my utmost to keep up but this year silly season is seriously kerbstomping me x_x

And I don't think staying up late is helping that much but it feels like it is. 

We seem to be rigging all right, I did some big motions with limbs and turned her into a pretzel and here I was playing around with small expressions.

Zara minor expression test

Split the panels just so I could show the non-animators among us the puppet controls and the result.

It can probably be surmised that I finished all the naily bits but I'll show them off anyway because yes.

Aug
19
2018

August ProgBlog #3: Weakling!

Today was the last day of regionals at our gym, there were three rounds of level 3s, then 11yo and I stayed to help reset the gym back to normal for training for states in ~4 weeks.

I'm feeling kind of pathetic as after guarding doors for two weekends and helping move heavy equipment everything from the back down are pretty sore (okay in hindsight it was probably stupid to lift the big p-bars by myself but I have good stances, maybe not as good as Zip's but all I had to do was lift each end in turn so the floor protectors could be put under the feet) and...apparently while I can still use my hands for typing and poking at touch screens, I can't draw.  Well I can but working on @f3nix's piece is taking way more concentration than it should.

Aug
13
2018

August ProgBlog #2: One step forward

And hopefully I'm not going to have any more backwards steps as I'm thoroughly over them!

Our club is hosting regionals so weekend just gone has been extremely busy (hence why progblog is late) and there is another one is coming up next weekend which will hopefully be not quite as busy.  With luck I'll have this week's progblog done on time, but it depends on whether we need to help set up on Friday night (as I tend to make progblogs on Friday nights, I do try to post them then as well but it can end up being sometime on the weekend if I don't finish on time.

So not a whole lot of progress this week. Red got some eyebrows:

Mar
05
2018

AER March ProgBlog #1

Lame excuse: I haven't done a progblog forever because I got well and truly stuck redoing the prehensile tail rig, but I think I've fixed it now, and made it work (to some value of work) with the pitchipoy rig (the spline and its controllers are actually on their own rig, but the spline controllers are copying the location of some controllers that are on the pitchipoy rig with additional thingies to keep them from moving too far from each other, feels a bit convoluted but it works).

Jan
13
2017

Thursday streaming results

The problem with doing 3d or animation or 3d animation (for me at least) is that the works in progress shots can be exceedingly boring.  I spent pretty much the entire streaming day yesterday finishing up the tail end of the rig test anim, and am currently letting it finish up a timing render which didn't finish overnight because I forgot to turn Avi's particles off.  Oops.

Base models quickie render

Base models quickie render

Base models in my3 pose

Jan
09
2017

Sunday and Monday streaming

I'm usually streaming on Picarto on Sundays after 12 and Thursdays from 9am-3pm AWST, though lion dance season is coming up which may throw the Sunday streaming a bit.  I did a random ~4hr stream today as the in-laws have a busy week this week and decided to come today rather than not coming at all because they're awesome like that, working on an Ingress wallpaper:

Ingress wallpaper wip

Yesterday I switched up between working on the Zul'jinn concept:

Zul'jinn concept wip

Dec
01
2016

Are we getting sick of the greys yet?

The Dragonkin build was relatively easier than the Avian one; the wing fingers were a little bit fiddly but there were only five of them as opposed to a million feathers and all one object as opposed to a million XD

Oct
17
2016

Run XD

3d base models running still

Base dragging Avi off on another epic adventure (or just to go find the missing-because-not-yet-made D).

Doing the turnaround directly before that with two characters was entertaining.

Oct
08
2016

Avi showing off its feathers

Base checking out Avi's feathers

Avi showing off its feathers to an admiring Base.  Turned off the covert layers so the viewport animation would play in real time (going to have to just toggle visibility when there's lots of characters) and left them off so it would render a bit quicker.  Going to do a couple of refinement passes and decide whether I'm going to interact with them this time round or just have them fly off.

Sep
08
2016

I have wiiiiiiiiiiiiiiiiiiiiiiiings!

And this time they're not broken XD

Feather rigging took forever.  I probably still haven't done it right and I cannot for the life of me figure out how to make controllers for them (good thing I'm not aspiring to be a rigger!) but it will do for now.