technonaturalist

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rigging

Saved by the IK Booster again!

Sunday, 17 July 2011 @ 9:00pm
This time for the arm rigs. ‘Blue’ arm is using IK boost, ‘red’ arm still in default T-pose using the other rig

My 3

Monday, 20 September 2010 @ 12:44pm
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go. Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes). Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders. The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.

Dragonkin completed rig

Saturday, 11 September 2010 @ 7:52pm
I’ve spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain. It kinda hurt. This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end. I haven’t yet tried to wrap the tail around something but I am stupidly confident.

Avian - completed rig

Sunday, 15 August 2010 @ 10:29pm
Showing off the completed rig of the Avian base model. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

How high can you fly broken wings?

Sunday, 8 August 2010 @ 11:09pm
Weight mapping and adjusting geometry on wings. Still a way to go, obviously. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License

Rig testing and weight mapping

Sunday, 27 December 2009 @ 9:52am
Grabs from a 22 second animation made for the express purposes of testing my rig and making some weight maps. This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License