rigging
Saved by the IK Booster again!
Sunday, 17 July 2011 @ 9:00pm
This time for the arm rigs.
‘Blue’ arm is using IK boost, ‘red’ arm still in default T-pose using the other rig
My 3
Monday, 20 September 2010 @ 12:44pm
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.
The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.
Dragonkin completed rig
Saturday, 11 September 2010 @ 7:52pm
I’ve spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain.
It kinda hurt.
This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.
I haven’t yet tried to wrap the tail around something but I am stupidly confident.
Avian - completed rig
Sunday, 15 August 2010 @ 10:29pm
Showing off the completed rig of the Avian base model.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
How high can you fly broken wings?
Sunday, 8 August 2010 @ 11:09pm
Weight mapping and adjusting geometry on wings. Still a way to go, obviously.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License
Rig testing and weight mapping
Sunday, 27 December 2009 @ 9:52am
Grabs from a 22 second animation made for the express purposes of testing my rig and making some weight maps.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License