The problem with doing 3d or animation or 3d animation (for me at least) is that the works in progress shots can be exceedingly boring. I spent pretty much the entire streaming day yesterday finishing up the tail end of the rig test anim, and am currently letting it finish up a timing render which didn't finish overnight because I forgot to turn Avi's particles off. Oops.
I'm usually streaming on Picarto on Sundays after 12 and Thursdays from 9am-3pm AWST, though lion dance season is coming up which may throw the Sunday streaming a bit. I did a random ~4hr stream today as the in-laws have a busy week this week and decided to come today rather than not coming at all because they're awesome like that, working on an Ingress wallpaper:
The Dragonkin build was relatively easier than the Avian one; the wing fingers were a little bit fiddly but there were only five of them as opposed to a million feathers and all one object as opposed to a million XD
Base dragging Avi off on another epic adventure (or just to go find the missing-because-not-yet-made D).
Doing the turnaround directly before that with two characters was entertaining.
Avi showing off its feathers to an admiring Base. Turned off the covert layers so the viewport animation would play in real time (going to have to just toggle visibility when there's lots of characters) and left them off so it would render a bit quicker. Going to do a couple of refinement passes and decide whether I'm going to interact with them this time round or just have them fly off.
And this time they're not broken XD
Feather rigging took forever. I probably still haven't done it right and I cannot for the life of me figure out how to make controllers for them (good thing I'm not aspiring to be a rigger!) but it will do for now.
Eventually got the hang of the Rigify-Pitchipoy rig that ships with Blender. I'll use this one instead of mine XD
(I made mine with the intention to use it for animating but it was mostly to learn how to rig in Blender because I like having an idea of how to do everything, I am however not a rigger)
How I feel about a number of things at the moment, including finally working out how to usea couple of the controllers that were puzzling me..
The good thing about drawing is that you can blithely say that your character has a 20m wingspan and still draw them folded up neatly against their backs in the pose everyone expects, which is something similar to my short-armed redo which had a roughly 5m wingspan:
I can't remember how I came about my original calculations but I worked out that a 1.8m tall (because that's how tall my base model is, no other real reason) Avian should have a 10-12m wingspan. Because I didn't want to make the wing arms too big (because heavy plus looked stupid past a certain point) I managed to end up with 3m long primaries.