With money being an annoying thing, I've moved all of my websites to a local server (that's sitting on my desk, it's tiny and adorable), which means it will probably be a bit slower for everyone (though Sprat reckons it's not too bad and the internet isn't the greatest on Christmas Island). I also finally got colorbox working with help from a module that extends CKEditor's link plugin giving it some "advanced" options like the ability to add classes, so you, dear reader, will now be able to click on images to make them much moar biggerer (assuming of course I remember to actually do the extra step to make them so ^_^;). Unfortunately it doesn't work retroactively so it will only be posts from this one onward.
Actually the clothes bones aren't connected to anything.
I had one more go with playing with lattices and bonevelopes for the croptop rig, and then went back to the straight bonevelope rig and added a few more bones and made all the bones smaller and with smaller envelopes, as I had a lot more control over the shape and the twists of those annoying little shoulder straps with the bonevelope rig. It's holding shape a bit better.
For once I actually had a good reason about not getting the progblog done on the Friday. 13yo and I spent the entire day making a sign for a birthday driveby. Saturday was the actual driveby and because I'm really smart and hate driving I decided I would rather hike it in 39C because that's how much I hate driving (it was just down the road). That coupled with drifting back into habits that I've had since childhood that not even 12 years of strict bedtimes and wake up times and attempts that always fail despite people screaming at me that it absolutely is just a bad habit and I'm just not trying hard enough, I quite simply work much, much better at night.
Guess I better blog the prog even though I don't feel like there's a lot of it ^_^;
After naffing about yet again with various configurations of bones and lattices and constantly stressing about how I want the bloody end result to look (including whether or not I wanted loose hair to be combed and only wind affected or soft bodied like styled hair will have to be and "have to" is loose because I currently only know one way of styling hair in a fashion I can control), I tried cloth dynamics again with a much higher density and slightly more squarish mesh (and also fixed the mess the pants mesh was, I didn't realise it had borked badly as I usually look at things like how the screenshots are and without the wireframe lines) and it's kind of working now.
I had this problem where it would puff up like so and I could not for the life of me figure out why.
I think almost everything where people might gather has pretty much been shut down thanks to dumbarse virus, so we're just at home now aside from when we go out to "exercise" (which is to say the bigs and I aren't really doing much and J is taking youngest skating every day). I thought an upside would be that I would have more time to work but that has yet to happen. A lot of it has been to do with staggering around trying to find a new normal, as I don't think we're fully in lockdown so we can still go out, they just want a lot of social distancing so I need to find places that are far enough away from other people to take the kids that I can also drive to without further destroying the problem shoulder, which means we might need to just wait for J and do it over a weekend or have him switch up a work day or something if that's a possibility. There are some nice bushwalks we could go on but it would just be with the boys as middle child hates bushwalking.
Really, really slow.
I don't even know what I've been doing half the time, just that there's been a lot of it, most of it involved frenetically cleaning things to try to keep places open as long as possible (we're slowly toppling, homeschool group has been cancelled until "later in the year" and gym and dance are struggling on but we're anticipating possibly being shut down before the school holidays) not to mention the shenanigans with steem (I've since moved) and I missed last Friday's progblog (aaargh sorry), Tuesday's ko-fi update (really sorry!) and I'm really, really tired (which is part of why I'm really, really slow, by the time I can work I can't focus).
This virus ay.
I managed to get back to training, though in the first session I didn't end up doing much training as it sounded like my friend who was running the kids' class was having a bit of trouble focusing the kids so I ducked in there to help him.
I shall do my utmost to keep up but this year silly season is seriously kerbstomping me x_x
And I don't think staying up late is helping that much but it feels like it is.
We seem to be rigging all right, I did some big motions with limbs and turned her into a pretzel and here I was playing around with small expressions.
Split the panels just so I could show the non-animators among us the puppet controls and the result.
It can probably be surmised that I finished all the naily bits but I'll show them off anyway because yes.
Today was the last day of regionals at our gym, there were three rounds of level 3s, then 11yo and I stayed to help reset the gym back to normal for training for states in ~4 weeks.
I'm feeling kind of pathetic as after guarding doors for two weekends and helping move heavy equipment everything from the back down are pretty sore (okay in hindsight it was probably stupid to lift the big p-bars by myself but I have good stances, maybe not as good as Zip's but all I had to do was lift each end in turn so the floor protectors could be put under the feet) and...apparently while I can still use my hands for typing and poking at touch screens, I can't draw. Well I can but working on @f3nix's piece is taking way more concentration than it should.
And hopefully I'm not going to have any more backwards steps as I'm thoroughly over them!
Our club is hosting regionals so weekend just gone has been extremely busy (hence why progblog is late) and there is another one is coming up next weekend which will hopefully be not quite as busy. With luck I'll have this week's progblog done on time, but it depends on whether we need to help set up on Friday night (as I tend to make progblogs on Friday nights, I do try to post them then as well but it can end up being sometime on the weekend if I don't finish on time.
So not a whole lot of progress this week. Red got some eyebrows:
Lame excuse: I haven't done a progblog forever because I got well and truly stuck redoing the prehensile tail rig, but I think I've fixed it now, and made it work (to some value of work) with the pitchipoy rig (the spline and its controllers are actually on their own rig, but the spline controllers are copying the location of some controllers that are on the pitchipoy rig with additional thingies to keep them from moving too far from each other, feels a bit convoluted but it works).