technonaturalist

image link to hive image link to ko-fi

retopology

May ProgBlog #2

After looking at how erratic my steem and Patreon feeds can be, I guess I really better put in the effort to make these weekly, perhaps showing off the pathetic amount of progress I didn’t make will kick me into working more harder smarter.

So as I said last update I’m going back to what I know (which is keeping the polycount as low as possible) but experimenting in a slightly different direction (I have a probably unhealthy obsession with needing all the quads to be as square as possible so I tend to end up with slightly dense meshes).

May ProgBlog #1

Blender’s viewport is massively outdated and exceedingly laggy. This has made trying to correct the weights on the ~300k poly model of Red agonisingly painful and take way, way longer than it should be. I still have plans to do a proxy for animating with, but that doesn’t remove the need for the actual model to work. Apparently this will be fixed and updated later this year and from the sounds of the people who are braving it in its current bug-infested state, it will be wonderful. I’m not waiting around for it, I’ll just let it catch up to me which is highly likely.

AER ProgBlog: retopo and storyboarding

Haven’t really had a chance to work much on this lately, always other things demanding attention (and apparently I’m not supposed to take time out of sleep to make up for it but that’s pretty much all I got left).

Tail retopo is driving me up the wall a little bit, I had quite a few goes before I got a mesh I’m vaguely happy with. What I wanted was to just draw the mesh and smoothe it later but apparently my lines were so terribly wonkered that I need to fix everything before I can proceed.

Thursday streaming

Who would have thought that editing a 6 hour video would take longer than a 3 hour one? Additionally I had some fun and drama with KDEnlive, apparently its annoying settings are per project; I had to specifically tell it to use most of my cores for rendering as it kept trying to use one and overheating my computer which caused it to hang and made me mad. And even after telling it to use 7 threads (so I could have one to do stuff with) as it turned out I had to just sit and let it do its thing all by itself as if I attempted to use my computer while it was rendering something would violently overheat and then the computer would hang.

Thursday streaming - now with a process video

This one’s especially for @jedau on Steemit hive who has made numerous requests for a process video. So here’s me retopologising Za’haran/Red like I know what I’m doing, 3hrs timelapsed into ~8.5mins (bonus: learned KDEnlive). I apologise if the flinging around in and outside the head I was doing gives anyone motion sickness. And who knew trying to credit everything I was listening to would take all day, might never do that one again XD

Forgot I was supposed to be streaming update

My headache has finally cleared but my shoulder is still hurting like hell so I managed to completely forget about streaming this weekend, not that I would have been able to stream for more than an hour anyway at the rate I was going, had to take very frequent breaks!

Retopo is another thing that really isn’t my friend so even if I did know a way to reuse retopo models I would likely just keep doing retopo per character just for practice.

Yet more retopo

Head and torso retopology in Blender 2.71

Head and torso retopologising in Blender 2.71

Ended up poly modelling after all as Bsurfaces doesn’t work in Blender 2.71. Least it’s not too horrible with the magnet and the correct “snap to” thing on (it’s a picture of a magnet which is greyed out in the above screenies, next to the picture of the cube with one white face close to the bottom of the screen, don’t ask me the names of anything :). Though by “doesn’t work” it appears that it’s missing some buttons, I have no idea if it would continue working after those buttons were reinstated. I could probably read the code if I tried but otherwise don’t know enough python to hack it and apparently no one else that knows what they’re doing uses it enough to fix it. I guess I’ll look into it if I can find some of this mythological spare time stuff. The face loops are doing my head in. And the head is really dense compared to the torso (trying to console myself it’s because heads tend to be round, torsos just curvy and I have smoothing on so what I’ve got looks smooth enough). I’ll have to see if the face loops actually work when I get around to doing morphs (or shape keys, apparently). Hopefully I should be able to retopo sections if I need to as I really, really don’t want to do the inside of the mouth again (I thought last time would be the last time damnit!).

Head retopo

Alternate title: my Blender muscles are atrophying -_-

I had a lot of work on the last three weeks and have now slowed down as I put out a call for help a couple of days ago and now waiting on a response. In the meantime I’m slowing down back to normal and getting back into the 3d (no 3d for three weeks make bek something something). So three weeks ago after stuffing around with the rig I eventually came to the conclusion that the topology around the hips was wrong. After trying and failing to fix it by spinning edges, I decided to just retopo the whole thing because I wasn’t sure about the loops around the face either.

Retopo

It’s moving at a frightening pace for me as I’m used to doing everything with excruciating slowness. I love bsurfaces. It is quite literally the thing that had me giving Blender a go again at that point (previously my Blender attempts were for a couple of weeks once or twice a year, end of last year was a last ditch “this thing is cool so why not let’s try it again” and that’s when I got it).