technonaturalist

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red

Protective 3

The result of Sprat nagging me to draw. Red and Zip weren’t always this friendly. I kind of matched the image she finished while I was starting, and she also suggested I match with my previous Protective, so I did that too by doing a full body shot, otherwise my composition would have ended up more like which is a “slight” difference from Sprat’s composition as her characters are standing further apart and have a much less severe height difference.

January ProgBlog #1: super-LATE-ive somewhat new

Oof I haven’t done a progblog since the beginning of December and that wasn’t even a progblog, it was a noprogblog x_x So surprise surprise, the MacBook Air struggles with the kind of work I do. I had to keep toggling the particle hair on and off in Blender because adjusting things on my big rig was making that thing complain (it’s an i7 something or other with 32Gb of ram), the small rig was unusably laggy with the particles on.

November ProgBlog #2: splitting hairs

October ProgBlog 3 is technically November ProgBlog 1 and just isn’t called as such because I was a seriously sleep deprived idiot at the time. Where I left off, I’d started on the hairs by doing the reasonably easy eyelashes and eyebrows first. Okay eyebrows are pretty easy, just make a density map and then comb. Eyelashes I always have to keep painting hairs on carefully and then combing equally carefully.

October ProgBlog #2: contains an attempt at Blender 2.9 bake notes

A bit of unexpected chaos happened on Friday and it kind of wiped me out. And then it was followed by a kind of busy weekend. Which of course means being up kind of late Sunday night (right now) trying to bang out a progblog like people actually care about or even understand my delirious blender rambling XD This week’s shenanigans involved trying to get the perfect bake once I figured out how to bake.

October ProgBlog #1: rig testing

Missed a week again, oops :S I was supposed to post on the weekend I posted the last songpic but stuff happened, just not that. Over the last week I finally managed to finish the retopo and apparently it has 8k odd faces with the mirror modifier, more once the subd modifier gets turned on, and probably more again when I get around to applying the mirror modifier which will probably be pretty soon (after I version save XD).

September ProgBlog #3: retopo home stretch 2 the sequel

In the spirit of failing to do more in the same amount of time, I ended up having to clean out the art cupboard (a job I’ve been studiously avoiding for the last 5 years, I also bought a cube shelf for it that fits a bit more perfectly than I thought it would) and will over the next week or so probably have to sort out the rest of the crap that I’ve been putting off and should have probably done during covid except that I took the opportunity to go hard on this thing instead.

September progblog 2 retopo home stretch

The last week has been more about trying to fit more stuff in, so work hours keep getting cut more and more and more (because apparently I shouldn’t be cutting sleep for some reason). And then on Friday my problem shoulder exploded (either pinched a nerve or it decided to become a frozen shoulder, I will find out which presently I guess) because I had the audacity to…stretch (literally all I did was stretch upwards).

September ProgBlog #1: playing with retopo addons

Those twisty horns from hell are so-called because they gave me a hard time when I was sculpting, a hard time the first time I was retopologising and a hard time this time round too but I got there eventually. I started off using speedretopo. I initially had some confusion about how to use bsurfaces with it but got there eventually (something about being in edit mode on existing meshes otherwise it helpfully starts a new one).

August ProgBlog #5: insane in the membrane

It’s the little things. I keep getting told not to worry about the tiny little details, because no one will ever notice them. I do sometimes (depending on how long I’m staring at something that I didn’t make). I’m reasonably certain that people might not notice the little details when they’re there, but will definitely notice them or at least pick up something “wrong” when they’re not. Depending on the style of the artwork of course.

August ProgBlog #4: more fingers

Finally got done with the hands (or at least as done as I can be/am prepared to do). I really hope I don’t regret the decision to try and fix some of the more finicky things in the normal map later x_x This is actually the right hand. I usually work on the left side because I manage to get in my own way less on that side. I am showing off the right hand because I had to hide the right arm so I could start working on the wings.