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Jun
24
2017

Thursday streaming

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Who would have thought that editing a 6 hour video would take longer than a 3 hour one?

Jun
11
2017

Forgot I was supposed to be streaming update

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My headache has finally cleared but my shoulder is still hurting like hell so I managed to completely forget about streaming this weekend, not that I would have been able to stream for more than an hour anyway at the rate I was going, had to take very frequent breaks!

Retopo is another thing that really isn't my friend so even if I did know a way to reuse retopo models I would likely just keep doing retopo per character just for practice.

Jun
08
2017

Thursday streaming

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Yep I'm trying to stream again.  I'm currently looking at Thursdays again (because that's when the inlaws come down to hang with the grandkids and then somehow my house gets cleaned in the meantime, yes I have awesome relatives), Tuesday nights and one of the two weekend days (which one will depend on what is going on at the time), won't be announcing them til I can make sure the schedule works reliably though.  If you're keen as mustard you can still drop in if you like though.

May
23
2017

Wish you would step back from that ledge my friend...

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Za'haran thinking about ending it

It was a long way down.

He didn't have to use his wings.

There was no point.  There was nothing in him.  He was nothing.  It didn't matter.  He didn't matter.

Za'haran shifted closer to the edge, automatically curling his feet against the wall n preparation for a takeoff.

Dive or just pin drop?

It didn't matter.  The result would be the same.  A terrible mess, just like his life.  He didn't matter.

Apr
12
2017

Red WIP - very slowly getting there

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3d Coat screenie - sculpt nearly done

Felt like posting a quick screenie as I haven't done a public wip for a while (there's a couple on Patreon that are well before this stage).  Still have to do his wings, hands, feet and tail but am pretty happy with how he turned out.

Mar
12
2017

Za'haran sketchies

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Sunday streaming was a bit messy today and will probably be messy over the next couple of Sundays as I continue struggling with logistics, and then will stop completely because I'm going home for a month!

Then it got cut short because there was a few too many heavy thundercracks that sounded on top of my house so I shut the computer down.

Dec
15
2013

First sculpt done

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First character done finally I think

And as I said "done" and took and saved the screenshot, I went and made the knees less prominent.  Roughly a month (~4 weeks) rather than one year which is much more betterer.

Nov
19
2013

Torso and arms

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I had thought maybe I shouldn't post any more 3d stuff til I got to render stage, but then I optimistically decided that some people might like seeing the build in progress, and those that don't can just ignore them til there's something pretty.

So here's a shot of the mostly completed face with the wireframe turned on so show off how well Sculptris retopos the mesh and the dynamic topography (the dense spots on the arms are accidental touches). 

Oct
27
2013

You know how I said those horns were done...?

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Well, the mesh borked so terribly that I figured I would probably spend about as much time fixing it as I would starting over, so I started over.

Well I was wrong.

The last version of the horns took me about 8 months all up.  I don't want to know how long I would have taken to eventually fix the mesh as I know I spent a good week or so experimenting.  Starting over this version took me...

...wait for it...

...3 days (or the equivalent thereof as long blocks of work are hard to come by).

Sep
18
2013

Calling the horns done

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Though I'm sure I'll find more things to clean up and refine while I'm doing the rest of the body.

Anyway I tried to reflect nature somewhat with some horizontal bands like what's found in kudu (what I based Red's horns off):

Kudu style twisty horns

Horizontal banding - can't make it look twisty enough!

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