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Nov
27
2016

Vaguely realistic vaporeon used DIVE!

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My entry for JWiesner's Great Pokemon Underwater Race.  Version with background posted everywhere but dA because I think it looks better, transparent version on dA as that's what's required for the collab.  As with the last one, not quite down to the wire, I lost a lot of time being sick for a month and then most of the time spent was in the render (there was a fair bit that went into retopo but purely because I'm not good at it and will probably need to re

Nov
22
2016

Before the Race II

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Vaporeon tryng to lick trainer's face

Only just managed another Before the Race, and only because I took way too many shortcuts with Lyric (think I'm going to have to completely redo her whenever I get around to it).  Unfortunately the shortcuts were necessary as I lost a month to unexpected sickness -_- (of the kind that quite literally flattens you)  Here she is fitting in harness in preparation so he of course has to try to turn around and slobber all over her face because that's what anything remotel

Oct
18
2016

Realistic vaporeon works in progress

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Blender viewport render of realistic vaporeon

I wanted the texture to be like the viewport render, but it ended up being one glossy vaporeon.  He'll do.  Working full time on this now to get it done by the deadline.  I was doing really well til I got sick, stupid sickness XD

On the bright side, I learned a fair bit about 3d Coat and going back and forth between it and Blender.

Jul
11
2016

LegendaryPoGoLoGo

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After Pokemon Go was officially released (with some very agonising teething problems), one of the other field testers/admins of the Western Australian Pokemon Go community I'd made the wapogologo for said it would be cool if there was a similar logo with the legendary birds (who are the official mascots for the three teams).  So I made one using the same colour schemes as the eeveelutions.

Next up, team logos/patches.

May
06
2016

WAPOGOLOGO

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WA Pokémon GO community logo

Quickie logo I knocked out for a Western Australian Pokémon GO community.

Jan
03
2016

3d pikachu wip

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3d pikachu

Testing out 3dCoat's sculpting tools as well.  Roughed out shape with voxels then switched to live clay for detailing.  Painted and autopo'd and automapped (I swear that thing is going to make me so slack - the manual retopo tools are also pretty awesome) and exported but haven't fired it up in Blender yet.

Jan
03
2016

Colour mapped bulbasaur

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3d bulbasaur

Testing out 3d Coat (which I ended up buying after all of one day).  I'm going to have to improve my texturing skills now that I have a kickass texture painter.

Jan
01
2016

Bulbasaur digital sculpt

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3d bulbasaur sculpt done in Blender

After a nice evening out with friends I fnished 2015 and started 2016 working on art.  Everything is being progressed and this makes me happy.

Finished a dynatopo sculpt of pixietrix's Bulbasaur.  Probably would have taken somewhere between 2 and 4 hours to do if I hadn't stuffed up the back legs, reverted and ended up a lot further back than expected (because apparently I hadn't saved where I thought I had).

Happy new year ^_^

Dec
28
2015

Pokemon: vaguely realistic mega-pidgeot (and passenger)

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Not quite down to the wire but close enough and done enough as far as I'm concerned.  One vaguely realistic mega-pidgeot and rider/passenger for The Great Pokemon Sky Race collab.  Learned a bit about feathers and feathering (one of the things being I need to learn more) and decided against adding fwoosh as I could not work out how to make speed lines look convincing with this style and I didn't have time to do the motion blue I was thinking of doing.  Probably di

Dec
23
2015

Pokemon SI: Before the Race

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3d mega-pidgeot and low poly 3d-fyn

Me giving Flashwing a pep talk before the race, or something.  The bird and I are actual size.

I am actually going to get this done before/by the deadline though it will be missing a few things I wanted to include.  I'm going to be reasonably happy with the effort considering I had to make a few things up on the fly (and learned a bit in the process) and had lost a large chunk of time to work on it due to needing to pull some overtime on a paid gig.

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