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Mar
06
2021

March ProgBlog #1: some things go faster than others

So I actually had some unexpected extra time yesterday and thought I would get a whole pile of work done before the time I should be doing the progblog and...got stuck into Duolingo because of course I did.

I've been doing the bare minimum just to keep my streak going for the last few days and thought I should try to get through all the languages this time and I'm doing six languages because I'm dumb, the Memrise streaks meanwhile are long gone because I have to do those ones individually which obviously would take up more time x_x

End result, didn't get nearly as much done as I wanted to before starting the progblog which I started late and had to postpone posting til today because I kind of passed out last night.  Sigh.

I'm sure you're all just as sick of seeing the back of Red's head as I am.

Feb
27
2021

February ProgBlog #4: I see colours!

Still trying to get used to the schedule I set for myself.  I'd love to say I'm getting there but I'm really not, quite the opposite in fact.  I still want to kill problems and I still want to just finish whatever I'm working on at the time (which is always stuff that is going to take a long time because it's the nature of the beast, and less common but still more common than I like, because I've completely misjudged how long something will take) or also infrequent but still too frequent, something goes wrong somewhere like a computer crash or Blender acting up and I'll lose a pile of work that I then just want to get back to where I was before I stop.

Today was a js day (scheduled days are Monday and Friday apparently) and exactly nothing exciting happened, there was just a lot of me trying and failing to figure out how to save a resorted order (I have some ideas, and am also trying to get J to help).

Feb
21
2021

February ProgBlog #3: endless frustration with occasional triumph

There's a bit going on again and it seems like youngest and I have crashed back hard into undesirable old habits (he's basically refusing to go to bed and staying up as late as possible and needing to incessantly natter at me while I'm trying to work, and I'm just staying up late because I work best at night and can get quite a lot done in a short space of time unlike during the day where I distract at the slightest movement of air especially when it's on things I hate (like javascript).

Javascript

Screenshot 20210221 223617

Dec
06
2020

NoProgBlog: bleh

Stuff is a mess right now.  Don't really want to talk about it as it involves other people (spoiler alert: nobody is dead yet and J and I are still together seeing as those are the things people seem to be jumping to).  End result of that is my head went into interesting places that are hard to come back from and while I really tried hard to do some art to stabilise, well basically it didn't work out, so buggerall got done.

Literally buggerall of anything got done.  No art (hence the name of this post), no moderation work for OCA, barely any housework, definitely not the photobooks which I wanted to start on last month because I'm not sure about postage times due to some pointless virus, not much of anything.

Nov
06
2020

November ProgBlog #2: splitting hairs

October ProgBlog 3 is technically November ProgBlog 1 and just isn't called as such because I was a seriously sleep deprived idiot at the time.

Where I left off, I'd started on the hairs by doing the reasonably easy eyelashes and eyebrows first.  Okay eyebrows are pretty easy, just make a density map and then comb.  Eyelashes I always have to keep painting hairs on carefully and then combing equally carefully.

And then had to tone things down a little so that they didn't look like oil painting strokes.

Only vaguely related, I have read about someone using hair particles as oil painting strokes previously but they were asking questions about it and I didn't see the outcome.

Then there was a system update which let me use my gpu for rendering again, yay!

And then I actually tested hybrid mode and it was about 20 seconds quicker on my test render.

Jan
10
2020

January ProgBlog #1: really, really easing back in

I was optimistic and tried but as expected it took me longer to ease back in than I wanted.

And then I injured my right thumb cleaning the stove and had a couple of days where holding the pen was painful (but towards the end of Day 0 and yesterday I tried anyway, today was better).

Currently working on trying to get Zara's hair sorted.  Took me a bit to remember how to x-mirror around the 3d cursor and even then because I hadn't applied the transforms to the curves the mirrored copies were wonkered.  Which was fine as I only wanted the same number of guides on both sides and didn't want the hairstyle to be symmetrical, but it's a bit of work adjusting.

Dec
21
2019

December ProgBlog #3: winding down a bit

Even though we haven't gone away this Christmas and are only doing a couple of gatherings, I've still managed to completely fail to get anything worthwhile done when I have been able to do anything.  Last night I fell into a pit and after my computer decided to randomly crash (again) and I had to redo a whole pile of work, I ended up not even attempting the progblog and just crawling into bed to sulk.

Then today I played Pixelmon for most of the day with the kids and then youngest and I played Pokemon Go while walking my dog.

Work on the hair continues.

working on hair guides

Dec
13
2019

December ProgBlog #2: not much prog to blog :S

Most of this week has been taken up doing last second Christmas-related stuff that I'd forgotten (I'm pretty sure this is the first year I thought I better do a list for next year, in my defence it's the first time I've had to keep track of enough people to require a list), so work fell by the wayside a little bit.

I managed to start on the hair and rig the crest.

Avian crest rig

Apr
18
2018

Blender notes: curve guides for particle hair and bonus hair colour without making separate emitter geometry

Add the hair in the usual fashion.

Hair setup screenie

By default the hair will just sprout wherever.  To restrict it to a certain part of the mesh, create a vertex group in vertex paint mode, and then use the group you created as a density map (found at the bottom of the particle panel).

Apr
06
2016

Avian particle feathers take 2

Yes, I did it again.


Avian wings particle feathers front shot Blender 2.77

Avian wings particle feathers back shot Blender 2.77

Who would have thought manually doing the hair guides would look better and render a lot faster.  I'm also using linked duplicates for the feathers but not sure how much that's helping if at all.

This was actually done a week or so ago, I'm currently working on the first layer of coverts.