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May
09
2022

May ProgBlog #2

I've made zero progress on Gundry as there is a checkbox which I think I need to tick in Particle Edit mode to make the bake show up so I can edit it, and it seems to be a guaranteed crash.  So looks like at this stage unless the new hair system drops sooner than I'm expecting it, I pretty much have to go the curve guide/soft body route.

Which means trying to figure out why my curve guides refuse to stick to their bone hooks and putting up with hair flapping around in anime locks (which at least won't be too terrible for this project because it's kind of semi-anime anyway).

And after Gundry I'm just going to be stuck in general as I don't have descriptions of the other characters, and the only other one I can do I'm not sure if I'm still doing.

For the Avian base model I'm currently trying to make a particle feather that meets my expectations.  This is the start.

May
02
2022

May ProgBlog #1

Decided to try particle feathers following this tutorial on BlenderArtists. Got about this far in

playing with particle instances in Blender 3.1.2   playing with particle instancing in Blender 3.1.2

and realised that I will likely need different mapping on each side because of how the particles are distributing.

Apr
25
2022

April ProgBlog 3: The Infernal Hair Continues

I thought I was on my last attempt.  I was going to try a few more things, and then give up and make a million curve guides again and down the line nut out soft body on curves (I probably need to nut it out anyway).  

The problem I was having was that it seems that regardless of whether or not the emitter (the entire character model in this case) was set to be a collision object or not, the hair would clip straight through it when I got it to drop.

Zara does not have this problem, but she also has very short hair which I put a non-zero pin goal strength on because it sticks up a little.  This made it flop without cutting through the hair.  So I decided to try the same thing with Gundry but despite a miniscule number (0.001), I still ended up with

Apr
18
2022

April ProgBlog #2: INFERNAL HAIR

I feel like it's an eternal struggle getting hair settings right.

luscious unstyled particle hair locks

Sometimes what feels like a slight movement in your hand makes for a huge settings change. 

Blender 3.1 hair settings gone wild

Apr
11
2022

April ProgBlog #1: speaking of ridiculous things

Poor Gundry is copping a lot of flak for his amazing hair.

Gundry scraggly hair Blender 3.1

I was hoping that Blender 3.1 would have better hair physics (or at least actually emitter deflect) and I would be able to let it flop and bake before attempting to style it but no such luck.

deflect emitter still doesn't work

Sep
12
2021

September ProgBlog #2: accidental hyperfocus

I accidentally spent the entire week on UASG (or to be extremely specific, on those freaking dreadlocks >_<).

I'm currently on my...6th or 7th iteration.

particle hair dreadlocks in Blender 2.93

I thought I'd be a smartarse and lay out the curve guides first (which I think I mentioned last progblog), and then followed up with experiments on whether I use the particle hair controls or the similar looking controls on the curve guides themselves to do the dreadlocks.

The curve guide controls couldn't get values as high as the actual particle hair settings so I used those instead.

Sep
05
2021

September ProgBlog #1: getting hairy again

The slow and painful days are starting to become a habit I really need to snap out of.  Both projects are plodding along and I'm kind of bumbling my way through everything else around them with varying degrees of success.

AER

After switching back to the colour map, I attacked the shape of the dragon tattoo, adding in these little belly scale segmentation things.

zara-tattoo-scale-segmentation-cu

Trust me it's one of those tiny little things that you don't notice when it's done but that you would definitely notice if it hadn't been done x_x

Apr
04
2021

April ProgBlog #1: Blender 2.92 notes - slightly updated particle hair rig

Finally fought through the painful lag and got rid of all those stupid spikies.

Blender 2.92 particle hair unconvincing ponytail

This is the most unconvincingly tied ponytail in the history of the known universe and my brain is spazzing between not caring anymore and freaking out because it doesn't look how I want. It's driving me to drink.

Not really, I just happened to have Midori and lemonade on my desk at the time.

I am seriously tossing up between investigating something like Hair Tool and just waiting longer for the new hair system to drop.

Then I forgot how to rig hair -_-

Mar
26
2021

March ProgBlog #3: do you really wanna live forever

Title just because I was listening to Youth Group: Forever Young.  I don't know about forever (that's a pretty bloody long time) but I definitely want to live long enough to get all these stories out (also a pretty bloody long time, probably longer than I've got, which is why I'm constantly semi-joking about cures for aging).

Today was a coding day and I started off strong (and a bit late) and then the outlaws came round to hang out (and cleaned because they can't help themselves, not that I'm complaining XD).  Got back into coding (for slightly too long) but made some good progress (for me, learning, so a lot of the stuff is mindlessly, laughably easy for people who know what they're doing) like figuring out how vue-router works.

Mar
21
2021

March ProgBlog #2: Just Don't Feel

I've been having a major case of don't wanna all weekend.  Part of it is from exhaustion (there was some ridiculousness to deal with which ended up with me going to bed very late and then waking up very early the following morning as I'm stubbornly continuing to try despite constantly failing to get closer to JJ's schedule).  So everything has been moving ridiculously slowly because I really don't want to do it so I've been playing stupid phone games instead.

I really, really hope the new hair system in Blender is a metric boatload better (and faster) than what I'm doing now.

this is exasperating