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Oct
02
2023

October ProgBlog #1: muddling not-Monday

Screenshot of a render because I was too lazy to save out the actual render.  Did it as a test partly because Blender is apparently slightly less likely to crash if I do renders as opposed to the viewport preview and mostly because it's been a while since I did one and I have to do one every so often to make sure things looks how they're supposed to look (the viewport render is pretty accurate but is also deliberately lower quality than even my preview renders).

image 345

I was trying to make sure that some of the skin gaps I could see weren't going to be as blatant with textures as they are in the candy shading and I think it looks mostly okay and also the chances of me ever being this close are slim.

Jan
24
2023

January ProgBlog #3: this again

I really don't like repeating work.  As a result it was super easy for me to get distracted world building for a playtest of that system I made (it's currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills).

image 226

Oct
17
2022

October ProgBlog #1: potential end to the eternal note slog

Title I should be using if I cared about SEO: one way to use Obsidian to manage creative writing projects.

Apologies in advance, I accidentally upsized some of the images in this because I forgot an important character in the mogrify command, and I am too lazy to redo those screenies.

A "short" history

Once upon a time, I used to be a total pantser.

And then I started this project.

in 2003 I believe

And continued to try to pants because that's what I'd always done, until i realised that I actually needed to know everything that was going on.

Mar
14
2022

March ProgBlog #2 - eternal tooling

I had a cascade of stuff happen over the last two weeks.

Just stuff, nothing really major or bad but enough of that and not enough sleep that I can't remember what most of it was.

Also enough that when I was supposed to progblog last week I looked at how much progress I'd made from last week (virtually none) and went nup and bailed.

First, let's cover some prog (seeing as that's the original purpose of these and probably what most people are interested in).

Prog

I have two more toes to go on Gundry.

sculpting foot in Blender 3