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Apr
06
2016

Avian particle feathers take 2

1 single solitary comment

Yes, I did it again.


Avian wings particle feathers front shot Blender 2.77

Avian wings particle feathers back shot Blender 2.77

Oct
06
2015

3d mega-pidgeot progress

6 comments

Starting work on my entry for The Great Pokemon Sky Race Collaboration.  I need to do another version of 3d-fyn (because the last one blew up while I was fiddling with something, probably the rig, and then I reworked Base's rig anyway) as well.  3d-fyn will be riding Flashwing (pidgeot from my Pokemon Yellow game) in mega-evolution (I think mega evolutions are kinda dumb really, however mega-pidgeot form is theoretically big enough to carry 3d-fyn otherwise we'd need an enorm

Sep
10
2015

Particle wing progression

0 comments

Blender Avian model with particle feathers

Sep
06
2015

Particle feathers

0 comments
Blender Avian with particle feathers

Particle feathers look a hell of a lot better than polygon feathers but take about a million years to render.  This frame took 50mins.  This would be why people use polygon feathers with texture maps.

...at this stage I may bite the excessive render times for the nicer appearance.

Aug
22
2015

Contemplating Avian wing sizing...

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I can't remember how I came about my original calculations but I worked out that a 1.8m tall (because that's how tall my base model is, no other real reason) Avian should have a 10-12m wingspan.  Because I didn't want to make the wing arms too big (because heavy plus looked stupid past a certain point) I managed to end up with 3m long primaries.

Blender Avian model with 10m wingspan

Aug
19
2015

Avian wing progression

0 comments

Reasonably weight mapped chicken wings.

Avian Blender model with folded chicken wings

Which I think looks a lot better than the Lightwave model I did five years ago (weight mapping was probably still a work in progress here or at least I hope it was, I can't remember now):

Feb
20
2015

Square toes

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I was working on 3d-bek's feet when 5yo came in and observed what was on my screen.

3d foot wip

Dec
01
2013

Blender Adventures Part 2

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I finally got basic modelling in Blender.

All I needed was to find where the subdivision tool was hidden.

Early days Blender and Lightwave comparison:

Layout

I prefer having a menu on my right as I use a Cintiq and find it quicker to access stuff I don't know keyboard shortcuts for (or that don't have keyboard shortcuts) if the menu is over to the right.  I can move it in preferences in Lightwave.

May
22
2011

Lightwave3D notes: fixes for base characters + clothes notes

1 single solitary comment

Many face tweaks.

3d diagram showing where the model face tweaks are and highlighting problem areas

The "entire area" vertex may pinch the mesh strangely with that many patches using it as a corner, but will have to see how I go with the face morphs.  Also I'm stupid and the "moved outward" applies to the vertex above the one highlighted, I am too lazy to change the diagram.

Aug
22
2009

Head v[x]

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Close up of the more or less completed head

Fixed the nose sooner than I thought I would.

Quick render of the subpatched model with the default lighting. Just got the tongue to do, once I figure out the best way to model it.