technonaturalist

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April ProgBlog #2

I’m still reasonably happy with how it looks given that they’re polygons and I’m still internally screaming.

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This is a great case for geonodes. Sadly that’s beyond my meagre capabilities. I also had to fix a topology nightmare on the shoulder which I completely forgot to screenshot probably because I was trying to remember if I’d been drunk when I did it (spoiler: highly unlikely as I haven’t gotten past tipsy for a very long time).

April ProgBlog #1: the insidious GAPS!

That’s not an acronym, just me screaming in annoyance.

The underside of the wing was the absolute worst thing ever as no matter how I moved the feathers, gaps kept appearing.

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Sunday was a super slow day to begin with as the bigs and I were recovering from doing a show on the Saturday (they were more tired than me as they were the ones actually flipping out and stuff, I was just kind of trying to help direct as I’d been unexpectedly thrust into that role as the coach who had been supposed to be doing that job had unfortunately come down with something the night before).

March ProgBlog #3: just ugh

That feeling when you’re the only one that knows that you did stuff because it doesn’t look like much changed at all.

That was a big part of why I decided to just let the streak break than try and push a late progblog. The other reason was that all the other stuff was a huge fight (some of it physically fights, or at least shouting matches, but mostly just the usual struggle trying to keep on top of things).

February ProgBlog #2: it'll all be worth it in the end...right? Right?!

At least that’s what I keep telling myself as I’m internally screaming my way through laying out polygon feathers and thinking about how the curve/particle feathers were easier (even if I couldn’t get them to look nice) and there will be more experienced people than me out there facepalming and headdesking or both like why the bloody hell did you go and overcomplicate it like that for when you could have just done {some technique I don’t know about that does the same amount of work in less time with better results}.

January ProgBlog #3: this again

I really don’t like repeating work. As a result it was super easy for me to get distracted world building for a playtest of that system I made (it’s currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills).

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I decided on “notShadowrun” as the setting ie using something similar but different to the dystopian cyberpunk Shadowrun universe but also casually doing a lot of our own thing. Currently only 18yo and C are playing, and both have nicely provided some world building as well (which I kind of want to encourage with this type of game with this type of system, at least when I’m running them) or at least very good direction for their characters’ origins.

September ProgBlog #1

The completionist in me is somewhat annoyed that I didn’t get the September Powerbee. I must have done it too early in the morning or something stupid like that (I did it around the same time as I usually do but my “around” tends to be an hour or so).

Oh well.

My parents have been over and seem to have decided to do a lot of tours this time round (probably because an uncle and his family are also over), and invited us out on a number of them. It’s been great because it’s stuff we either haven’t done for a few years or may not have had an opportunity to do so, and hopefully we’ve crammed enough stuff in to make up for the last couple of months.

August ProgBlog #2: because I need more projects

I really should stop trying to push to finish things before going to bed because the times that it has worked is probably still in the single digits.

I decided to postpone the progblog because I’ve been so out of it I really hadn’t gotten a lot of work done, partly because I just didn’t look at my schedule and partly because I managed to simultaneously not know what day it was and know what day it was because of who had to be where by when. All I had to show was stuff that has been seen before quite recently.

August ProgBlog #1: the plod of eternal slow

This week has been thoroughly boring as far as progress goes. Even the progress I made on roleplaying notes felt pretty meh.

The uv maps were so horribly borked that I decided I was just going to bite it and redo the sculpt (which is a comparatively easy thing to do).

While I was there I noted that some fixes which I thought I’d done with the base model hadn’t actually been done, so decided I would actually do all the fixes on the base model that I was supposed to do, including applying basic textures, which is another thing I thought I’d already done.

January ProgBlog #4: slowly slowly

I think the schedule is working so far, it’s just silly things like my general refusal to go to bed at a reasonable hour and general annoyances with youngest refusing to go to bed on time that’s throwing spanners in my works now, in the form of “can’t concentrate for the entire allocated time block”.

Now occasionally weird things can happen in 3d either then I’m in the process of building something or when I walk away from a sculpt without really looking at where I stopped. So after last night’s work session I stopped at some point and went to bed and came back in the morning to

December ProgBlog #3: "Christmas holidays"

Yeh right like I ever take them.

I have seriously been moving like molasses and I really do need to actually change something, but because I’m me I’ll probably just burnout again, have to recover for a few days again during which I’ll relentlessly beat myself up over being an idiot again and that I really should have fixed it before it became this bad again, only to do exactly the same thing down the line again.