technonaturalist

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kitsune

November ProgBlog #1: legitimate reasons

I actually had them for the delay for once, and that was going out for birthday churros (not mine, but someone’s). After that I was trying to render out some super quick and dirty walk cycles (which are literally just hands and feet approximating walking motions, no refinements or personality injected whatsoever, which partially accounts for the jerkiness and the other part is only vaguely remembering how to do looping gifs and animated gifs in general and couldn’t get the timing right when making the gif, I haven’t done one for game engines yet and I don’t use them at all for animations) and my computer crashed three times while rendering the first one (I’m a bit extra so I did three different views because of course I did).

October ProgBlog #4: "I just wanted a nice render..."

Late progblog is late again but that’s nothing new. This time was an interesting combination of I had to go in to work early and completely forgot to start (I’ll usually make a start on writing in the morning, pick at it throughout the day and then finish up at night when I get back from work and do super basic if any edits) and then because I’m really close, figured I’ll just get a render done to use as a cover image because I’ve been doing my usual doing a lot but nothing to show for it thing.

July ProgBlog #4: eternal scales

I feel like I’ve been doing this forever. Have I mentioned how much I didn’t want to be doing this again? On the bright side it is at least organised a lot better this time even if it’s probably overkill as far as textures are concerned, and I hope it looks better, and I’m about two thirds of the way through the yellow so I’m approaching halfway? This is going to carry on for a while.

July ProgBlog #3: why does it have to be scales

Once again, doing a bit more work on character portraits than 3d, because my brain just doesn’t want to deal with the scales. I eventually decided to keep my character consistent with the other ones (Captain Gundry and Bricky Steve) rather than doing the different headshots (partly because I’m kind of designing the outfit and the “weapon” which isn’t an actual weapon, just something she uses to beat people up with when she isn’t riding around on it, on the fly and mostly because it is going to take the better part of forever if I do it that way, now at least I have some idea of when I might finish).

July ProgBlog #1: tattoo artistry

I’ve always had a great respect for tattoo artists. I may or may not have mentioned the first time I did these tattoos that that respect increased by roughly an order of magnitude because unlike me they don’t have undo buttons. And somehow can make things look good from most angles. I’m really feeling that again. Also despite having had to do it for this version I still don’t understand how people paint from colour blocks.

Babysitting duty

Apparently to make sure I don’t get carried away I need to use the pencil brushes (I use the sketch and pencil brushes from David Revoy’s brushpack for Krita) rather than the ink pen brush. A couple of old chaotic little roleplaying characters: Kit the 17yo half-Chinese red-haired Kitsune Eji in Koto form (her name is Kit Fox because I simply couldn’t resist, she copped enough flak for it as was and when she turned out to be a Kitsune she started going by her Chinese name of Yue) and Liana the 14yo Un/Seelie dragon Pooka in Fae Mien (I couldn’t decide if I wanted her to be Seelie or Unseelie so decided to see if I could go straight down the middle and it worked surprisingly well, also you’re not technically allowed to have mythological animal Pooka but the GM allowed it because Liana’s dragon form is 2m long and her breath attack is a rainbow that randomly changes the colour of whatever it touches, it does no damage except possibly to pride, and to add chaos to chaos the GM also allowed her to have a random free-Glamour power of snapping her fingers and having whatever she’s looking at change to a random colour, or if I spent a point of Glamour she could temporarily turn an inanimate object into a random other inanimate object).

Watch That Back Hand

My World of Darkness kitsune character, Yue. Her English name is Kit Fox, because I like Mechwarrior and felt like I had to :P She’s probably bad tempered because someone teased her about her name ;) This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License