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Jan
24
2023

January ProgBlog #3: this again

I really don't like repeating work.  As a result it was super easy for me to get distracted world building for a playtest of that system I made (it's currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills).

image 226

Jan
16
2023

January Progblog #2

I am going to do the down in two systems and I am most likely going to regret it.  The big downy feathers (which aren't called that but I can't remember what they're called) were finished not long ago, they are topside and underside but they look pretty much the same.

image 223

The render actually isn't terrible at a distance.

image 222

Different story up close x_x I need to fiddle with the strand thickness and number.

Nov
28
2022

November ProgBlog

I got a little busy.