I really don't like repeating work. As a result it was super easy for me to get distracted world building for a playtest of that system I made (it's currently called Skill Monkey because the way I designed it, eventually long running characters will probably have a very long list of Skills).
Jan
16
2023
January Progblog #2
I am going to do the down in two systems and I am most likely going to regret it. The big downy feathers (which aren't called that but I can't remember what they're called) were finished not long ago, they are topside and underside but they look pretty much the same.
The render actually isn't terrible at a distance.
Different story up close x_x I need to fiddle with the strand thickness and number.