dragonkin
My 3
Monday, 20 September 2010 @ 12:44pm
QAD render to celebrate finishing the bulk of rigging. A couple of tiny little tweaks to make but it’s stuff I can do as I go.
Low enhanced antialiasing, radiosity and Skytracer on default settings (added the thing, checked the cloud boxes).
Think I used too much blue. And yes it looks funny as there are no joint or face morphs. I need more RAM and less OpenGL sliders.
The pose is based off a really old pic of my sister’s as I realised a bit ago that my base models matched up with her fan characters.
Dragonkin completed rig
Saturday, 11 September 2010 @ 7:52pm
I’ve spent a good amount of time trying to work out how the hell to do a prehensile tail rig. The last time I did it, it involved a 72 bone multi-goal IK chain.
It kinda hurt.
This time, it involves a 65 bone IKB chain, main direction controlled by the big ball-shaped null object on the end.
I haven’t yet tried to wrap the tail around something but I am stupidly confident.
Contemplation
Monday, 15 November 2004 @ 6:21am
Zul’jinn, High Prince of the Flyers. Paint over of a photo I took of my husband.
This work by ryivhnn is licensed under a Creative Commons Attribution-NonCommercial-NoDerivatives 4.0 International License